HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Command card: Patrol, and so on...

02-22-2008, 07:46 PM#1
MasterofSickness
Made a lot of tests for getting all normal icons from command card (so that it looks like when you used the ward classification) and showing only abilities. I thought I could manage it anyhow with the help of PitzerMike's famous Warcraft III Ability Guide and then just throwing everything together in wild combinations, but well, to tell it very first, I had no succes
BUT I found 2 interesting news (for me at least, don't seriously know if they were posted here in the forums) and my bad success doesn't mean that it is not possible anyhow!

Collapse JASS:
// NEW RESULT 1:
// Ancient buildings ("etrp") (and perhaps others too) CAN'T move, CAN be selected and
// when ordered a location issue with right click, they will immediately turn to that direction!! +CAN fully attack!

// Set up:
// In Object Editor: Go to Nightelf \ Buildings \ Ancient-Protector (RawData: "etrp").
// Open Abilities - Normal (RawData: "abiList") and remove root ability and add move ability.
// (yeah!, here the 'Amov' ability (move) can easily be selected from the list,
// although it isn't editable in the abilities window - anyhow without adding fixed AbilityData.slk to W3\Units\.)
// Preplace the unit anywhere on your map and test =)


// NEW RESULT 2:
// Buildings can move like any other unit in game, although they stay buildings!!

// Set up:
// In Object Editor: Look for desired buildings and open their Abilities - Normal (RawData: "abiList") entry,
// to add the move ability. Also give your building some move and turn speed.
// Now you could already move your building in game, but remember the Rally Point Icon.
// If you would try to click your selected buidling to a new location over right mouse button,
// then it wouldn't move, only a rally point would be set. To avoid that, go...
// In Trigger Editor: Use a trigger with a custom script for GUI or just Jass.
// Type "call UnitRemoveAbility( <YOUR_BUILDING> , 'ARal' )" to remove the Rally point ability.
// Now you can move your building like a normal unit.

And type "ARal" and not "Aral" like stated in this post here, because then it can get a little bit annoying wondering why it doesn't work...


In the end, I will have to use a way like posted here.
In fact it isn't what I wanted, but it is another very nice trick for now to get rid of the patrol and organizing the icons.