| 02-24-2008, 11:23 AM | #1 |
I started this map a number of years ago and recently decided I'd pick it back up, give it some polish, and release it. It's pretty much playable right now, however there are a few known bugs (shadows and sounds) and nearly zero testing. I should also note the game is more fun with more players. Map Name: Soldier Store Style: Blood Game Players: 2-10 Overview: The game currently has four modes of play: point match, fortress match, endless match (really) and capture the flag. The modes are described below, but first I'll give an overview.
Game Modes: In both modes of play, red may choose to start each player with a hero.
What to look out for: - Unbalanced units, I've never actually taken the time to do any work with this although it is decently balanced. - Sounds that don't match their producer. I never play with sound as I have a sound system to play real music. I'm also running with wine so I'm not even sure sound works. - Other bugs (of course). The map is unprotected (I don't suck) so feel free to modify or give me explicit suggestions. I've tried to use as little jass as possible (but it seems to slowly increase and I may be using too much "Custom Script: " in the gui) to keep it modifiable by a general audience, if I've made something unclear or left underdocumented let me know. Comments and testers are greatly appreciated. Of course you will all get credit. Updates: 0.8.92 * Water color is now white. * Removed all basic unit HP regen. * Added lightning elemental. * Fixed all trigger spells. * Spells no longer destroy trees. * Units in base have wander removed. 0.8.91 * Terrain overhaul (with precautions for teleporting/ranged units). * Rally-point doesn't fly => no spying (but gets caught in units; this will be fixed when I move to a flag based method). * Added two more undead unit types and lowered all cooldown from 120->20. * Teleporting units can no longer leave base. * Updated tooltips and map description. * More items. * Continued to organize triggers and objects. * Probably a few more small things I've forgotten. 0.8.90 * Added CTF mode. * More cleanup and organization. * Added 1 inventory slot for each unit (for all modes). I will be adding many cheap items that drop on death. * Fixed a bug in the mass move spells and removed flying from the rally point. * Made terrain more interesting. * Added gate control to CTF fortress. Thanks. |
| 02-24-2008, 07:18 PM | #2 | |
Does the game have an AI? Quote:
- Why use as little JASS as possible? I think that it's easier to modify it in JASS... |
| 02-24-2008, 09:55 PM | #3 | ||
Quote:
Quote:
I'll probably convert a few more thing to jass soon; at least the gates as they are currently pretty ugly with lots of reproduced work. If others actually show an interest in working on or modifying the map it shouldn't be too hard to convert the pieces that would benefit to jass. |
| 02-25-2008, 12:23 PM | #4 |
Ok mr. if you want me to i can look at you map just pm me write it at this thread. Im busy right now so i will only be able to test it tomorow. I took a fast look at your terrain, it's okay but i miss some doodads or destructebles. It would be good if you placed some trees, flowers, cliffs etc EDIT: I will take a look at it now... |
| 02-26-2008, 07:49 AM | #5 |
I made the terrain more interesting and added a bunch of doodads. I may have gone overboard so input's appreciated. |
| 02-26-2008, 01:25 PM | #6 |
Good it's getting better =) I dont think you have overboard... You could still make some cliffs. I think that the game would be much funnier to play if you added cliffs. But it would seem a little weird with dalaran cliffs... If it isn't to big a work, maybe you could make the map into a forest. I think that it would be very cool, and even more cool if the map was one big mountain with trees, flowers, mushrooms etc... - But it's your desition... |
| 03-01-2008, 02:58 PM | #7 |
Try using "Starts the Effect of an Ability". It fires when the mana cost goes off, the cooldown happens, all that stuff. It's best for making actual spell effects. |
| 03-01-2008, 03:03 PM | #8 |
Why the hell do you post that here?! |
| 03-02-2008, 07:06 AM | #9 |
assumabley Mr. didnt use "Starts the Effect of an Ability" in his map... |
| 03-03-2008, 08:46 AM | #10 | |
Added another update, the terrain still needs work but I think it's beginning to look much better. Suggestions and criticisms are always welcome. Quote:
Update: This isn't dead again. Been busy with break, work, and midterms. I should have another update in two weeks or so. |
| 05-11-2008, 07:00 AM | #11 |
Its excellent that you are reviving this after four years or so, and its sweet that our accounts are still around. I'm excited to try the new version -- I'll tell you what I think. |
| 05-14-2008, 08:41 PM | #12 |
I was playing this the other day and my food was displayed as -566 out of 16, and i was getting unlimited spawning. Cool map\idea otherwise. |
