| 02-29-2008, 07:07 AM | #1 |
This I finished resently ^^, I like it, bodypaint 3d, cool program Well, hows it? mmm opinions? Its based on Moyack's concept btw. http://www.wc3campaigns.net/showthread.php?t=89195 |
| 02-29-2008, 07:56 AM | #2 |
Oh god that model is awesome! +rep! |
| 02-29-2008, 09:06 AM | #3 |
thnkz ^^, I think its one of my bests!!! I wish I had camtasia to show some anims...not custom...but still seems like they were made for him. Added a pic |
| 02-29-2008, 09:48 AM | #4 |
Eredar Warlock animations? :P |
| 02-29-2008, 09:50 AM | #5 |
yup still particles dont look good, just tested ingame. Need to fix that...after work. Im going to sleep now... |
| 02-29-2008, 09:58 AM | #6 |
I read a reply of yours about anim transfer not working properly... You could always use the original model's bone set. :P |
| 02-29-2008, 10:47 AM | #7 |
Eeey... wheres the download link? The model is very nice... a really unique style! |
| 02-29-2008, 12:44 PM | #8 |
Freakin' sweet, but one thing bothers me -- His arms are hyper-long. They go all of the way down to his kneecaps, which is intensely long compared to most things, it just looks funny. Sure, he's a demon, so it can be said that he doesn't have to follow humanoid proportions, but it's still really weird! Even the concept didn't have arms that long, but I guess it's okay. Either way though, great stuff right here, I'm sure Moyack will flip out when he sees it. xD |
| 02-29-2008, 05:49 PM | #9 |
*stunned* This is seriously impressive jigrael. Probably the best custom model I've ever seen for wc3. |
| 02-29-2008, 07:16 PM | #10 |
Dionesiist.- Thankz to the new tool the Prophet released, I only had to import the model from warcraft 3, with bones, meshes, notes, except particles(it imports them, but never look good), so its ready to preview and/or modify, so I simply reasigned the mesh. The other way, that of anim transfer...is too complicated, I know how to do it, but if u hav something that makes easier to complete the task...well use it ^^. And the problem was that the Eredar warlock has some extrange bug in the mdl, Nasrudin discused it here somewhere, ofcourse the mdl experts solved it quickly. Born²Modificate.- Thnkz. Im sure Moyack will add him soon to his map(Power of Corruption) there u can see him in action, rip it, whatever ^^ Rising_Dusk.- Yes, Ive noticed I tend to do that...I dont know, want an excuse? imagine a model from...I dont know Lord of the rings game in warcraft, hideous , warcraft model's proportions are not actually real-actually it reminds me of warhammer figures..u know those u hav to paint-...besides I think it looks cool =) antihero.- thankz ^^, I dont know if the best, but I like him a lot. btw: walk anim added, ..stupid wc3viewer...colors reduced...dont know how to fix this. |
| 02-29-2008, 08:04 PM | #11 |
Insane model, Jigrael, looks great. ![]() Though, is his left hand on purple fire? Cant really tell what it's supposed to be. In the running animation its moving...but when he stands still its concentrated around him fist. |
| 02-29-2008, 08:14 PM | #12 |
very nice, now tell us the poly count so we can choke. |
| 02-29-2008, 08:38 PM | #13 |
Sabertooth_X.- ty, well yes its kind of magic power...still need to work on the particles, doesnt look good enough, I want them to be still even if hes moving, so maybe some planes will do it instead of particles...wich in a sense are the same...but anyway...shouldnt move too much, should look more like his hand is burning with magic powa, as well as the sword ^^ Nuclear Arbitor.- lol, as u wish: around 1600 |
| 02-29-2008, 08:38 PM | #14 | |
Hi Jigrael!!! Sorry for not answering soon but, I've been at the office, and they fucked my life too much, but now that i have some seconds of freedom, I want to tell you... UBER PRWNAGE!!!!! About the long arms... well, probably they're long respect the original art, but Jigrael is the artist, and I respect what he considers better, and honestly, I like the modification :) I'm so happy to see it in action, and now that I'm working with the models and textures in the map, it's more than perfect the time to add it. Thank you very much Jig :) Quote:
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| 02-29-2008, 08:43 PM | #15 |
Ty. I got acces to my pc from work ^^, a little slow, but I got it. Ill begin modeling the Brutal Lord in 2:15 hours. |
