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Ant Attack

02-29-2008, 11:26 AM#1
jonadrian619
Ant Attack



Basic Information:
A simple multiplayer insect battle to determine who's the best ant colony in the battlefield. Bolster the ranks of your army by hatching a variety of ants of different types and purposes for a wide range of battle tactics. Upgrade your army's potential and strength, then destroy and outsmart your opponents.

Gameplay Summary:
1) Basics

Each player has the following starting units:
  • 1 Ant Hive
  • 1 Blood Pool (as a source of funds)
  • 3 Eggs (the Ant Hive reproduces eggs)
  • 2 Worker Ants (which are harvesters for resources)
  • 1 Ant General

The Ant General is a Hero, and as such, has 4 unique skills and this ant can buy consumables from the Den of Treasures in a team's base.

Eggs can hatch into a variety of units, in this case 10 units. You can also use your Ant Hive to select unhatched eggs for a good reason. If you know how the Zerg in SC produces units, then you know this concept already.

When you kill enemy units or harvest lumber, it will part of the Miscellaneous Resources and it is automatically converted into gold (or blood in the map).

I also incorporated most of the elements of Zerg gameplay in SC to this map, to make it feel more 'alien' or buggy sort of thing (not bugs as software flaws, but as insects!).

2) Game Types
Ant Attack provides players with three game types to choose from, each with a different objective. The Host Player (Red) selects the desired game type for a single game, then selects a choice for other kinds of stuff in each game type (e.g. Points needed to win, number of Kills needed). Here is a description of each game type used in Ant Attack:

Capture the Flag - Take the other team's flag from their base and take it to your base to score. The team who reaches the desired amount of points, first, wins.

Hive Defense - This is the game type for fast-paced games. Simply destroy each enemy player's Ant Hives and achieve victory.

Killing Spree - Kill as many units (including Creeps, but not your own allies' units) as you can to reach the desired amount of points to win.

The Host Player may choose any amount of points desired for players to achieve victory, with the exception of Hive Defense. The Host can also select lower values for fast-paced games.

3) The 'Qwerty' Hotkey System
Ant Attack has a QWERTY hotkey system so that the player could easily train units in an efficient manner.

There are 10 units for players to hatch, and so there are 10 keys for this system ; q, w, e, r, t, y, u, i, o, p. Units are arranged according to how advanced/powerful they are, with Q as the hotkey for the Antling, while the hotkey P is used for the most powerful unit, the Antlion.

Screenshots:
Featured:




Other Screenies:
http://i166.photobucket.com/albums/u...ttack-Img1.jpg

http://i166.photobucket.com/albums/u...ack-Img1-1.jpg

http://i166.photobucket.com/albums/u...ttack-Img2.jpg

http://i166.photobucket.com/albums/u...ttack-Img3.jpg

http://i166.photobucket.com/albums/u...ttack-Img4.jpg

http://i166.photobucket.com/albums/u...ttack-Img6.jpg

http://i166.photobucket.com/albums/u...ttack-Img7.jpg

http://i166.photobucket.com/albums/u...ttack-Img8.jpg

http://i166.photobucket.com/albums/u...ttack-Img9.jpg

http://i166.photobucket.com/albums/u...tack-Img10.jpg

Members Needed:
Testers - I need testers (a handful) to test this map in multiplayer or in a Bnet game, since the map is multiplayer-only. Testers should find any bugs, from flaws in the game modes/types to other bugs. Found bugs should me PM'd to me or emailed at [email protected].

Quote:
If you wanna ask who created those Zerg models, it was T-Rex and Killst4r. I got those models when I downloaded a Starcraft 3D Conversion Pack at FileFront. This is seriously an outstanding resource for Starcraft map-makers or modders.

The unit hatching system was from AceHart's Hatchery Havoc in The Helper.net, thanks so much.

Though there was a damn bug when if you set a requirement for the hatching 'abilities', it can still be cast even when the upgrade is not research yet. This was solved by a custom 'requirement' system I made specifically for this map.

Quote:
Guys, this map is simple and I created the gameplay concept of multiple game types for more replayability. The usage of only one hero and with most skills/abilities being 'object-edited' and a few are coded in JASS scripts, and default Wc3 items was intentional to make the game simple but fun. This version is not complete and does not contain a Creep Respawn System yet, and some bugs to be fixed.

Ant Attack Download
Thanks!!
03-02-2008, 09:28 PM#2
darkwulfv
I could be a tester. This map looks interesting.
03-03-2008, 07:11 PM#3
Salbrismind
Looks really nice, where you get the overloads from?!
03-08-2008, 03:17 AM#4
jonadrian619
Quote:
I could be a tester. This map looks interesting.
Thank you This is a multiplayer game so test it w/ your friends on B.net. Play the game with each game type, 3 game types so play it w/ 3 separate games w/ your friends.....

Besides, the map is awesome in my opinion...
03-08-2008, 07:50 AM#5
Tide-Arc Ephemera
What server? I might magically revive back to WC3 to assist with the testing of this.