| 03-01-2008, 02:55 AM | #1 |
Before I start, I did use the search button. By looking at so many questions, I can see that people around here get mad quickly .For time-sake, I will not give specifics: -I create 5 cylinders all on top of eachother, all different meshes (like the wc3 art tool doc said). -I create 5 different bones within each cylinder. -I make each of the meshes into skin for each of the bones (like in magos tut). -I move the bottom bone, the bones and meshes move. -BUT the meshes dont stick together, and it looks really crappy. (I select bone edit mode) <- Am I supposed to do this?!? It looks like this: ![]() EDIT: I went through the tut with the snowman. Im going to try it that way. I think I was doing it right. Clearify: -you are supposed to make new cube primatives for each mesh. -you are supposed to link the MESH to the BONE(cube) <- select mesh first then bone? Does it matter? -you are supposed to link bones in a line if they are in one cylinder (like pic) do you have to link from bone 1 to bone 2 AND from bone 2 to bone 1 (double link?)? Or just from bone 1 to bone 2 Help: -When I select all of the bones (cubes). and do the "Configure Controls" should I see something happen? Or am I supposed to save it and reopen it? (I dont think its doing something -When I go to "More..." -> "User Property Editor" -> "Geometry Properties" -> then I check the "bones" box while selecting all of the bones(cubes) in the select mode. But when I go to the "select by name window, and uncheck the geometry box, the bone(cubes) disappear. So, they arnt boxes... -When I move a bone(cube) the entire model moves, not just that mesh when I have all of the bones linked. What am I doing wrong? Im going to be gone skiing tomarrow, so I wont be able to reply until later. I hope to hear back! ![]() |
| 03-01-2008, 08:05 PM | #2 |
...what vertion of max are you using? IF you are using vertion 5 with arttools: -You can tell warcraft that even a mesh is a bone...just configure it as a bone in the User Property Editor, meshes configured as bones wont apear ingame nor in previewer. By default all meshes are set as meshes. -The bones work in heriarchy, if you link bone A to bone B then bone B is the parent and A is the child, so if you move bone B, bone A will move too, if you move bone A, nothing will move... Hope this helps...if you are using max5 that is... |
