| 03-01-2008, 07:34 PM | #1 |
Hello, Maybe you know this problem: You bough that cool spellshield, that should block a negativ spell cast on the hero all few seconds, but the spell of your enemy is triggered, and triggers the spellshield but also do the spelleffect... Bugs like that are even in more known maps like Age of Myth or Land of Legends 2. But, how to fix it? That's very easy^^ But because a lot of people doesn't know, I'll show you ;) This system I uploaded bases works like this: Adding a dummyspell to an unit, if she acquires the spellshield, and remove it, when the spellshield was triggered or you lose it. Have fun, while testing the map ;) (If I made anything wrong with my post here, pls tell me, it's my first 'Ressource Submition' here) Kind Regards, Murder X |
| 03-01-2008, 07:38 PM | #2 |
Whats Wrong: * Need a clearer explaination * Spell/System Code In Post * .... an Image * Do NOT relate this to AoS's...... Make the problem more global, Relate yo the first point I only have a brief idea on how this wroks as well with your explaination -Av3n |
| 03-01-2008, 07:40 PM | #3 |
This isn't a submission at all... This may as well be in triggers and scripts. If you have some cool trick to share, consider writing a legible tutorial and submitting it here. Otherwise though, I'm moving this to T&S. In the future, read the submission rules. |
| 03-02-2008, 06:37 PM | #4 |
I didn't really know you guys thought this was a problem at all. However, in the maps which you are refering to each player has only one hero! For all maps with such a setup, I'd say it's a lot more easy to create a boolean array with 12 slots, on for each hero/player. |
