| 03-01-2008, 08:46 PM | #1 |
I'm making a map with a doodad that uses the scout tower model, but in game and in WEU the doodad randomly switches between a scout tower model and a bombard tower. How do i fix this? |
| 03-02-2008, 02:36 PM | #2 |
You cant. But if you want a doodad like scout tower, select it in object editor and give it the ability "Locust". Then it's un-selectable and un-attackable in game. Then you could make changes like scaling, color, pathing etc.. |
| 03-02-2008, 02:57 PM | #3 | |
Quote:
It may be wise to use the method the above poster suggested if you want to achieve just a scout tower at all times. It's kind of clunky, but the only other way I can see is to use the native -- JASS:native SetDoodadAnimation takes real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom returns nothing |
| 03-02-2008, 03:16 PM | #4 |
I would prefer my method :b |
| 03-05-2008, 02:26 AM | #5 |
Allright, thanks guys. |
