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Scout Tower Doodad

03-01-2008, 08:46 PM#1
kayline
I'm making a map with a doodad that uses the scout tower model, but in game and in WEU the doodad randomly switches between a scout tower model and a bombard tower. How do i fix this?
03-02-2008, 02:36 PM#2
RolePlaynGamer
You cant. But if you want a doodad like scout tower, select it in object editor and give it the ability "Locust". Then it's un-selectable and un-attackable in game. Then you could make changes like scaling, color, pathing etc..
03-02-2008, 02:57 PM#3
Rising_Dusk
Quote:
Then you could make changes like scaling, color, pathing etc..
You can make all of your listed changes with doodads too, but the one field you lack is the "Animations Required" field. The Scout Tower model needs the required Animation Field of "None" in order to stay a scout tower, since "Upgrade First" is Guard Tower, "Upgrade Second" is cannon tower, and "Upgrade Third" is arcane tower.

It may be wise to use the method the above poster suggested if you want to achieve just a scout tower at all times. It's kind of clunky, but the only other way I can see is to use the native --
Collapse JASS:
native SetDoodadAnimation takes real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom returns nothing
-- to force the animation every so often. That may be just as clunky as the other method, though, so probably isn't worth it.
03-02-2008, 03:16 PM#4
RolePlaynGamer
I would prefer my method :b
03-05-2008, 02:26 AM#5
kayline
Allright, thanks guys.