HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Positive energy aura

03-02-2008, 12:24 PM#1
skorupamen
I want to make an aura that heals allied non-undead unit and damages enemy undead units. I want to make it in 2 skills, it means when hero learns aura he gets two skills. How to make one of the skills hidden? I tried to make that but when hero gets this skill there is normal aura and second aura. I set one of them the icon to nothing but it's still showed. How to hide it?
03-02-2008, 01:20 PM#2
moyack
The best way is triggering the effects. I was thinking in a disabled spellbook, but the problem is that the units will show 2 buffs, which makes looks your spell unprofessional.
03-02-2008, 01:21 PM#3
MercyfulJester
Put it inside a disabled Spellbook.
03-02-2008, 02:38 PM#4
Rising_Dusk
You'll have to trigger the effect you want (Healing alive, hurting undead) since nothing in standard WC3 does that already, and yeah, as the above posters mentioned, disabled spell book. So I'm not just regurgitating their answers, let me link you to a useful tutorial on the subject...

WC3 Ability Guide
Really useful tutorial by Pitzer, has a whole section on spellbook.
03-02-2008, 03:32 PM#5
Anitarf
Quote:
Originally Posted by moyack
The best way is triggering the effects. I was thinking in a disabled spellbook, but the problem is that the units will show 2 buffs, which makes looks your spell unprofessional.
Actualy, the way he describes it no single unit would be affected by both auras, so this is not a problem. Also, the damage aura should be doable with a negative unholy aura (though units killed by it probably won't give any bounty and experience), so all you need to do is hide one of the two auras with the disabled spellbook trick, check the link that Dusk posted for more information.

...or, you could trigger the aura easily using my ABuff system. :)
03-02-2008, 09:15 PM#6
BloodStorm2262
Isn't the fountain of healing ability invisible? You can certainly do this without the spellbook method, and without triggering the actual spells...
Just make an ability based off of Healing Aura (Fountain of Life); I think thats the name; and an immolation ability. Have the healing only affect Living [Allied?] Units and have a spell effect of whatever you desire [Holy Light?] and then make the immolation ability affecting only Undead [Enemy?] and have that be the one the hero can learn.

Then create a trigger just like this...

Any questions PM me, if I did something wrong I'd appreciate a correction
03-03-2008, 12:42 AM#7
Nuclear Arbitor
immolations not invisible but what ever.
03-03-2008, 12:59 AM#8
Anitarf
Quote:
immolations not invisible but what ever.
He didn't say that, he said the healing aura of the fountain is.
How silly of me not to think of permanent immolation, though. :)
03-03-2008, 04:15 AM#9
Gorman
I thought he meant he wanted it in bursts, not constant.
If so then just hav dummy units 'Holy Light' everyone, which will look cooler anyway.

Quote:
...or, you could trigger the aura easily using my ABuff system. :)
Your ABuff system seems to be popping up a lot in various threads now days...
03-03-2008, 05:14 AM#10
Pyrogasm
If you use Permanent Immolation remember that after you level the skill you must pause and then unpause the hero for the damage of the skill to update.
03-03-2008, 06:09 AM#11
Burning Rose
Well, neither Immolation nor the Fountain Aura actually apply a buff on the units they affect. I geuss the best way to do it is to use that Abuff system (Which I have not heard about, and should look into. Sounds useful.)
03-03-2008, 10:47 AM#12
Anitarf
Quote:
Originally Posted by Burning Rose
Well, neither Immolation nor the Fountain Aura actually apply a buff on the units they affect. I geuss the best way to do it is to use that Abuff system (Which I have not heard about, and should look into. Sounds useful.)
Well, you could use unholy aura for the regeneration; for damage, though, I can't think of anything. I suggested a negative unholy aura before but that might not work and even if it does, it surely doesn't give bounty and experience when it kills stuff.

Quote:
Your ABuff system seems to be popping up a lot in various threads now days...
It's just that good. ;) It really is the best answer for anyone trying to make a buff spell or aura that is complicated enough to need triggering, since it makes triggering it so much easier. However, in this case, triggering might not be needed, at least for the regeneration part, so I actualy don't think he should be using ABuffs for that, unless he would choose to use it for everything in his map.
03-03-2008, 11:44 AM#13
Gorman
So what you want is one skill that affects un-undead (dead???) and heals, and has a buff but no icon, one that has an icon buffs and hurts undead. It seems that unless you have a hidden spell book, you have a conundrum. However if i may make a suggestion, i would suggest the hidden spell book, with 3 spells. Spell A heals, Spell B damages, Spell C applies a buff to all units. Then just add your dummy leveled ability.

I dont quite understand 'hidden spellbooks' tell me, how are they hidden?

Quote:
Originally Posted by Burning Rose
I geuss the best way to do it is to use that Abuff system (Which I have not heard about, and should look into. Sounds useful.)
Actualy if i believe correctly, and i believe i do, then i believe its actualy ABuff system, not Abuff. You see its because the A is an abreivation of Antiarf.

Read more!

This is much the same as how DotA means Dot Antiarf. For all those who dont know it, DotA is named after the 'dot' command system employed by WoW moderators certain private server hosting programs. For example the ".recallport Stormwind" or the most famous, ".kill" The fullstop in both of these (.) is pronounced "dot". Hence the name of DotA.

But why would they have named it ".Antiarf" you may question. I shall tell you why. Because it is said that DotA is the internet manifestation of Antiarf. However this whole thing i just wrote may (or may not) have been wholely (or unwholey) untrue.

03-03-2008, 05:28 PM#14
A Dreamer
Quote:
Originally Posted by moyack
The best way is triggering the effects. I was thinking in a disabled spellbook, but the problem is that the units will show 2 buffs, which makes looks your spell unprofessional.


Well i'm not sure about that but what if the hidden spell doesn't actually have a buff icon? I mean he can only set the effect in the first ability and write on it that it does heal and dmg and in the hidden ability set no effect so he actually has the same result with one effect icon..
03-03-2008, 06:35 PM#15
moyack
Quote:
Originally Posted by A Dreamer
Well i'm not sure about that but what if the hidden spell doesn't actually have a buff icon? I mean he can only set the effect in the first ability and write on it that it does heal and dmg and in the hidden ability set no effect so he actually has the same result with one effect icon..
Question: Is there any aura ability which doesn't use a buff by default?? yes you can remove it from the ability but it will force the default buff ingame. I like the triggering because you can use a periodic trigger that groups units with the buff in the range, and does the needed procedures.