| 03-02-2008, 12:24 PM | #1 |
I want to make an aura that heals allied non-undead unit and damages enemy undead units. I want to make it in 2 skills, it means when hero learns aura he gets two skills. How to make one of the skills hidden? I tried to make that but when hero gets this skill there is normal aura and second aura. I set one of them the icon to nothing but it's still showed. How to hide it? |
| 03-02-2008, 01:20 PM | #2 |
The best way is triggering the effects. I was thinking in a disabled spellbook, but the problem is that the units will show 2 buffs, which makes looks your spell unprofessional. |
| 03-02-2008, 01:21 PM | #3 |
Put it inside a disabled Spellbook. |
| 03-02-2008, 02:38 PM | #4 |
You'll have to trigger the effect you want (Healing alive, hurting undead) since nothing in standard WC3 does that already, and yeah, as the above posters mentioned, disabled spell book. So I'm not just regurgitating their answers, let me link you to a useful tutorial on the subject... WC3 Ability Guide Really useful tutorial by Pitzer, has a whole section on spellbook. |
| 03-02-2008, 03:32 PM | #5 | |
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...or, you could trigger the aura easily using my ABuff system. :) |
| 03-02-2008, 09:15 PM | #6 |
Isn't the fountain of healing ability invisible? You can certainly do this without the spellbook method, and without triggering the actual spells... Just make an ability based off of Healing Aura (Fountain of Life); I think thats the name; and an immolation ability. Have the healing only affect Living [Allied?] Units and have a spell effect of whatever you desire [Holy Light?] and then make the immolation ability affecting only Undead [Enemy?] and have that be the one the hero can learn. Then create a trigger just like this... ![]() Any questions PM me, if I did something wrong I'd appreciate a correction |
| 03-03-2008, 12:42 AM | #7 |
immolations not invisible but what ever. |
| 03-03-2008, 12:59 AM | #8 | |
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How silly of me not to think of permanent immolation, though. :) |
| 03-03-2008, 04:15 AM | #9 | |
I thought he meant he wanted it in bursts, not constant. If so then just hav dummy units 'Holy Light' everyone, which will look cooler anyway. Quote:
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| 03-03-2008, 05:14 AM | #10 |
If you use Permanent Immolation remember that after you level the skill you must pause and then unpause the hero for the damage of the skill to update. |
| 03-03-2008, 06:09 AM | #11 |
Well, neither Immolation nor the Fountain Aura actually apply a buff on the units they affect. I geuss the best way to do it is to use that Abuff system (Which I have not heard about, and should look into. Sounds useful.) |
| 03-03-2008, 10:47 AM | #12 | ||
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| 03-03-2008, 11:44 AM | #13 | ||
So what you want is one skill that affects un-undead (dead???) and heals, and has a buff but no icon, one that has an icon buffs and hurts undead. It seems that unless you have a hidden spell book, you have a conundrum. However if i may make a suggestion, i would suggest the hidden spell book, with 3 spells. Spell A heals, Spell B damages, Spell C applies a buff to all units. Then just add your dummy leveled ability. I dont quite understand 'hidden spellbooks' tell me, how are they hidden? Quote:
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| 03-03-2008, 05:28 PM | #14 | |
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Well i'm not sure about that but what if the hidden spell doesn't actually have a buff icon? I mean he can only set the effect in the first ability and write on it that it does heal and dmg and in the hidden ability set no effect so he actually has the same result with one effect icon.. ![]() |
| 03-03-2008, 06:35 PM | #15 | |
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