| 03-04-2008, 07:03 AM | #1 |
I made a model that is highly above the grid of Milkshape or 3DS Max, grid as grid (plane with squares). It's so that for flying height 0 to be high in the air. I want to add particles using Magos Editor. I just want to make it all in fire only for its falling Death animation, not for Stand. The problem is I don't know how to scale a particle and that it always stays below the model, well that's coz the model is lifted. How can I move the particle upwards and how can I make the model in flames only for its Death animation? It has 4 meshes and I need to add fire to each of them for Death. Also which textures are best to do a good fire effect and what settings of the colors, emissions, etc should I use? A step-by-step would be nice. |
| 03-04-2008, 04:16 PM | #2 |
for magos help, you need the model editing forum. Thread moved. |
| 03-04-2008, 05:02 PM | #3 |
The fun thing is, Magos' Model Editor's OWN HELP FILE contains a tutorial concerning the creation of a fire emitter. |
| 04-09-2008, 07:14 AM | #4 |
and that, is how I began my sfx modelling... |
