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Damage reducing spell

03-04-2008, 09:52 PM#1
SkriK
Is there any spell that can decrease damage taken by percentage?
Note: Spell should preferably be non-target, like berserk.

I tried berserk with a negative value:
"Damage taken increase: -0.5"

But it seemed to nullify all damage done to the target.

Any suggestions? Please keep it in GUI if it needs to be triggered.

!EDIT!
Seems like i did something wrong, but now something else popped up.
Once again using berserks "Damage taken increase: -0.5" but now the unit gains HP when hit. :<
03-04-2008, 11:02 PM#2
Anitarf
Have you tried mana shield? If you set "mana per hit point" very very high (it's actualy the other way around, it's hit points per mana), it would seem like it's not taking mana at all; then, just set Damage Absorbed to something less than 1.0.
03-04-2008, 11:09 PM#3
Rising_Dusk
Quote:
Seems like i did something wrong, but now something else popped up.
Once again using berserks "Damage taken increase: -0.5" but now the unit gains HP when hit. :<
That's a bug in berserk, it won't work like you want it to. Anitarf has the right idea for not requiring any triggers, but generally it's easier (Okay, at least for me!) to just manage your own damage.
03-05-2008, 04:52 AM#4
BestZero
I can work for JASS if you want me to.


There is many ways to do that (but one way from me and recommend on JASS)

When unit casts a spell, run the trigger and register that unit with TriggerRegisterUnitEvent or Specific Unit Event on GUI (Event is when unit takes damage/UNIT_EVENT_DAMAGED) and the action is healing your hit point back.

But the problem is you cannot destroy trigger in GUI (or can? I've never tried).



and not trigger how about Spirit Link ?
03-05-2008, 06:37 AM#5
Pyrogasm
Or that Magic Defense ability? Or maybe it's Spiked Carapace+Magic Defense that can reduce all incoming damage by a percentage. Try those two out.