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Invisible Geosets in specific animations

03-05-2008, 12:03 AM#1
Tenebrae
Does anyone know how to make it so that a certain geoset is invisible for a specific animation? Like when you have a unit with alternate animations (ex: demon hunter, switching between nightelf and demon forms).

And also, this has absolutely nothing to do with the subject (except that it involves the model I'm working on), but I might as well ask in the same thread, does anyone know how to contact Black_Stan!? I want to get his permission to submit this model of Cloud from FF7 AC that I made out of one of his models, but it seems to me that he's gone out of contact.
03-05-2008, 01:54 PM#2
Rao Dao Zao
Black_Stan cannot be contacted; and even when 'he' was releasing stuff (it was rumoured that an agent posted the resources in his name; the man cannot speak English at all), he could hardly be contacted.

And to answer your real query, GeosetAnims.

Code:
GeosetAnim {
	GeosetId 1,
	Alpha 5 {
		DontInterp,
		33: 0,
		23767: 0,
		29033: 0,
		30567: 0,
		34000: 0,
	}
}

Where the keyframes are the FIRST FRAME of the sequences in which the geoset is to be hidden.

1s (ie visible) are only necessary if you change the alpha during a sequence, in which case you need a 1 at the first frame, a 0 at the change point, and a 0 at the final frame.