| 03-05-2008, 12:03 AM | #1 |
Does anyone know how to make it so that a certain geoset is invisible for a specific animation? Like when you have a unit with alternate animations (ex: demon hunter, switching between nightelf and demon forms). And also, this has absolutely nothing to do with the subject (except that it involves the model I'm working on), but I might as well ask in the same thread, does anyone know how to contact Black_Stan!? I want to get his permission to submit this model of Cloud from FF7 AC that I made out of one of his models, but it seems to me that he's gone out of contact. |
| 03-05-2008, 01:54 PM | #2 |
Black_Stan cannot be contacted; and even when 'he' was releasing stuff (it was rumoured that an agent posted the resources in his name; the man cannot speak English at all), he could hardly be contacted. And to answer your real query, GeosetAnims. Code:
GeosetAnim {
GeosetId 1,
Alpha 5 {
DontInterp,
33: 0,
23767: 0,
29033: 0,
30567: 0,
34000: 0,
}
}Where the keyframes are the FIRST FRAME of the sequences in which the geoset is to be hidden. 1s (ie visible) are only necessary if you change the alpha during a sequence, in which case you need a 1 at the first frame, a 0 at the change point, and a 0 at the final frame. |
