| 03-05-2008, 08:13 PM | #1 |
Hello i know this question seems to be being asked a lot of times but i searched trough the forums and didn't find something to help me out ... i want to make a loading screen for my map of a size 1280x1024 and since i read somewhere that the max size is 512x512 is there a possibility that somebody would convert me a loadingscreen.mdx that uses 4 boxes to one that uses enough for a larger pic(6) ?? As i calculatet it would be: 512x512 (TL) + 256x512 (TMID) + 512x512 (TR) 512x512 (BL) + 256x512 (BMID) + 512x512 (BR) |
| 03-06-2008, 12:53 AM | #2 |
The max is 1024x768. You can over-ride the in-game textures of the melee loading screen (the one with all the creatures attacking eachother, also used for the credits map). The dimensions are as follows: TL ( 512x512 ) TR ( 512x512 ) BL ( 512x256 ) BR ( 512x256 ) The file types are .blp so it will save map size. Because they are blp, I find they stretch nicely at high resolutions vs .tga. |
| 03-06-2008, 08:47 AM | #3 |
Thanks |
