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Unnamed survival game

03-06-2008, 05:20 AM#1
holyadvocate
as of yet, it has no title, but heres the general layout of the game

-The theme of the game is based on various humanoid rodent creatures, inspired by Redwall and movies such as Ratatouielle and The Secret of Nim.

The story of the game is as follows: An ambitious, evil rat warlord named Kan' kiraz has led his tribe, the Skaven, to victory over many rodent tribes and nations, and has enslaved those he has conquered. You take the place of an escaped Vermin King, who builds a small hideout for various rodents who come to him in the hopes that one day, they might be able to overthrown the Skaven.

The Game itself takes place in a labyrinth of some sort, a giant maze, possibly ancient sewers or something, not entirely sure, but the general feel im trying to get is sewery and ancient

-The mechanics of the game are simple, but allow for complex play:

Materials: In order to build your village or hideaway, you must gather materials from the map, these representing anything you could use to build. The take the form of items, which can be picked up by your followers and brought back to the Vermin King, you uses them similarily to Bundles of Lumber. Each item supplies you with 1 piece of material (lumber)

Buildings: The building system is simple and based on the Tiny Buildings from the human campaigns. You begin the game with a base camp, which you place wherever you see fit. You can then buy buildings for materials (lumber) from this base building and place them as you see fit.

Happiness: Happiness represents how happy your vermin followers are and the general quality of life within your village. Happiness takes the form of your Vermin King's mana. The Vermin king has no mana regeneration and only enough mana to cast one spell at a time, his mana is restored by Rat's Nests, and he then spends this mana on a spell called Call Vermin, which represents more vermin coming to live in your village. Only the Vermin King has mana.

Population: Your village population can be increased, as mentioned already, by casting the spell Call Vermin, which represents vermin coming to your town to live in hiding from the Skaven.



I have already implemented the basic triggers and buildings/items for these mechanics to work, but i plan on adding alot more, so far the plan is as follows:
- add more buildings and units
- implement the Skaven in some form, essentially the Titans or Vampires as depicted in their respective games (perhaps as a computer controlled faction)
- add one or more races (i have plans to add an amphibian and small reptile race (toads, lizards, frogs etc;) but nothing else as of yet)
- greatly increase the available buildings and units for the Vermin race


here is a list of the buildings and units i currently have in the map:

-Units:
-Vermin King: The only avaliable hero in the game, no good for fighting, used only to increase population, wealth and technology
-Various low level vermin, such as Rat Filth Gorger (low health, powerful attack) and the Stoat Pillager (Low health, low attack, fast move)
- Various higher level vermin, which can be called after an upgrade has been completed (Badger Warrior, Hedgehog Defender)
(as of now, the Call Vermin spell is replaced by the Call Greater Vermin spell, as adding the Call Greater Vermin spell via trigger for some reason makes them both cast when only one is clicked. I may change this to having the Call Greater Vermin spell a level 2 spell, and level 2 can only be achieved by getting the said upgrade)

-Buildings
- Material Dump: Where the Vermin King buys new buildings
- Rat's Nest: gives a very small amount of happiness regeneration (meant to be used en masse)
- Badger's Den (as of right now, sells an item which operates like a tome. When the item is bought it gives the buying Vermin King the Call Greater Vermin spel, this is probably going to be changed soon)



as of right now i very much need more ideas for buildings, things you would lik e to see in a game like this.

I dont very much need unit ideas, but ideas are always welcome!