| 03-07-2008, 02:02 AM | #1 |
Is there anyway I can get the sexy ethereal colouring without the non-attacking and extra damage from magic and spells side effect? Really, I just want to be ethereal coloured and able to attack. |
| 03-07-2008, 03:45 AM | #2 |
Triggers... set the transparency/alpha to (these are all guesses) to roughly 50%, the colouration to be more greenish and if you really wanted the fuzzy stuff, just attach it. |
| 03-07-2008, 04:50 AM | #3 |
Ethereal gives a non-standard transparency that makes the model appear lighter. The regular tinting uses a standard transparency filter, thus making the model appear darker. I don't know of any way to reproduce it. |
| 03-07-2008, 07:19 AM | #4 |
Well... unfortunately I have no knowledge of how to do that without the abuse of lighting models which could have some undesirable effects. |
| 03-07-2008, 12:31 PM | #5 |
ethereal is armor type replacer. go to gameplay constant and fix ethereal armor (using shift copy chaos damage info into ethereal) this will allow any unit to attack ethereal creature with given bonus (1.44 by default and regeneration bonus - same value) |
| 03-07-2008, 01:02 PM | #6 |
Ethereal changes the model's material filtermodes to 'additive', and on top of this applies a green tint (as far as I can see). There is no (known) way to achieve this in-game; you will have to edit the model itself. |
| 03-08-2008, 12:20 AM | #7 |
Basically what DioD is saying, is that you can replace a certain type of armor with etheral, configure it to interact with other attack types like normal, and get the effect (this will have the side effect of the unit always being like that, although i think that is probably what you are going for) |
| 03-08-2008, 01:35 AM | #8 |
To be perfectly honest, if you have to alter an armor type then chaos morph it... this better be for more than one unit otherwise it seems to compromise quite a few things... |
| 03-08-2008, 03:50 AM | #9 |
Yeah, I don't want to mess with the ethereal armor type, I just want a unit to get the cool looking effect but I guess that's not happening. On another note, anyone know why I can't change a mirror image's Vertex Colouring? |
| 03-08-2008, 05:40 AM | #10 |
It is locally tinted for each specific player (so the owner sees them as blue, the enemeies do not) |
| 03-08-2008, 06:49 AM | #11 |
If you have knowledge of how to use GetLocalPlayer(), I THINK you may be able to change that so that you could have a cool illusion detector spell... |
| 03-08-2008, 09:44 AM | #12 |
What happens if you make a unit ethereal and then chaos-morph it into itself (or maybe another unit)? It might be possible to get Chaos to bug out and retain the coloring but still have the unit act normally. |
