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Bridges You can Walk under?

03-14-2008, 04:03 AM#1
Salbrismind
I've been trying to make a bridge high enough to make units, hopefully computer controlled units as well, walk under it. In the editor it becomes apparent that even with a cliff a height of 3 the bridge sort of snaps to a height of 2. At a height of 2 when I try to place units beneath it they are not allowed to be placed below the sides of the bridge. If any has a theory or a good solution to this, I would be greatly relieved and thankful. +rep!
03-14-2008, 04:14 AM#2
Rising_Dusk
WC3 pathing has only one height unless you fully trigger an entire collision, pathing, and movement system. (Not worth it for nearly any map ever, except Toadcop's arena) That means you cannot have two heights for terrain. Either you --
  • Walk over the bridge or...
  • Walk under it.
Not both.
03-14-2008, 04:34 AM#3
Here-b-Trollz
1: Get WEU.
2: Open Object Editor
3: Click Abilities Tab
4: Find the 'Move' ability, under Special --> Units
5: Change 'Art - Special' to 'None'.
6: Edit waygate unit to use the model 'Zone Indicator' (Very Last in List).
7: Place a waygate on either side of the bridge.
8: Create a small region on either side of the bridge.
9: Set the waygates' destinations to the regions as required.

Now it follows pathing, doesn't show wierd stuff, etc. Your only issue might be that flying units will instantly jump a bit...
03-14-2008, 04:41 AM#4
Rising_Dusk
It loses so much practical value and cool factor if you don't actually walk under it, but rather teleport across it.
03-14-2008, 05:08 AM#5
Here-b-Trollz
You're right. Completely reworking all movement and pathing to work with underwalkable bridges is a much better idea.
03-14-2008, 04:10 PM#6
Salbrismind
Wouldn't it be possible to edit the bridge model so it can snap to a higher height allowing more room below it? And possibly removing that pathing block at the sides under it?

I can't do this but if anyone does...

Edit: I pretty much have to scrap the bridge idea because my map's arrow key movement system causes units to jump onto the bridge not walk under it. And normal pathing makes them stop...
03-14-2008, 04:46 PM#7
Toadcop
"no tricks will work." war3 have only AND ONLY 1 Z height. so nothing default will allow it.
03-14-2008, 05:25 PM#8
Rising_Dusk
Quote:
"no tricks will work." war3 have only AND ONLY 1 Z height. so nothing default will allow it.
Correct, this is something you just have to deal with.
03-14-2008, 06:11 PM#9
Salbrismind
Quote:
Originally Posted by Rising_Dusk
Correct, this is something you just have to deal with.

Okay, thats fine because it may have been a little bit hard to fight under the bridge as well. Although it would look kool, I don't think don't think not having a bridge is gonna make my map fail...
03-14-2008, 09:56 PM#10
Nuclear Arbitor
the only options with out pathing to get even close to what u want are elevators/drawbridges. they better fix that in sc2 dam it
03-14-2008, 10:01 PM#11
Rising_Dusk
I do hope for multi-tier pathing in SC2, though from the looks of their screenshots I doubt it. Unfortunate, really.
03-14-2008, 10:44 PM#12
Toadcop
there is no need for multi pathing in RTS like war3/SC2...
and i almost bet there will be not multilayer pathing.
(cause for example they allready mentioned what the max map size will be 256x256)

BUT SC2 will have multi layer terrain (aka textures) i think (or they may limit it)
anyway the REALY what will be better in SC2 is graphic about the rest i have a very mixed feeling... i am also thinking what we will see jass3 xD but well the time will show.
// PS don't await TOO much from SC2 cause war3 has REALLY alot features of modding. (almost anything is customizable). the really nice thing would be LUA for UI. (like in WoW) // i mentioned this allready.
03-14-2008, 10:52 PM#13
Ammorth
If you only want to walk underneath it, you can remove the pathing map from the bridge in the object editor. Also, don't forget to un-check the "units can walk on" or w/e its called. Then place it, select and use ctrl+ pgup/pgdown to adjust the height.

If you want a mutli-level bridge, then you would have to do some sort of fly trick.
03-14-2008, 11:08 PM#14
Salbrismind
Quote:
Originally Posted by Ammorth
If you only want to walk underneath it, you can remove the pathing map from the bridge in the object editor. Also, don't forget to un-check the "units can walk on" or w/e its called. Then place it, select and use ctrl+ pgup/pgdown to adjust the height.

If you want a mutli-level bridge, then you would have to do some sort of fly trick.

Problem is I need units to walk over it as well. Thanks for telling me the hotkey for that, but could I raise it high enough for units to walk under? Also what do u mean mutli-level bridge?
03-15-2008, 12:58 AM#15
Anitarf
Face it, it can't be done. There's no "raising it high enough for units to walk under". You simply can't have multi-level pathing in WC3. You can't have a unit on the bridge and a unit below the bridge at the same time, period.