| 03-16-2008, 10:34 PM | #1 |
Tails, of course! He is based on a reference model culled from some Sonic game that never made it to completion; but entirely my own work. Yes, he has only two locks of hair on his fringe. He has four different facial expressions -- normal, asleep, angry and sad. This is achieved by his eye-area being a seperate panel; there are four slots on the texture, which can be moved between by animating the eye-panel material. Animations are under construction, but the ubiquitous walk is included. |
| 03-16-2008, 10:58 PM | #2 |
holy *!2# its tails I luv taht cute little fox |
| 03-16-2008, 11:06 PM | #3 |
I hate it. RDZ, you suck! :P |
| 03-17-2008, 12:53 AM | #4 |
well hes blocky and missing some tails but other then that its fine. nothing special though. yet? |
| 03-17-2008, 01:20 AM | #5 |
Hey, that's actually pretty cool. Try to make his stance and walk and stuff more dynamic though, it would really enhance the model as a whole. Also, don't forget the tailspin flying thingy animation! That's the best one, evar. |
| 03-17-2008, 01:32 AM | #6 |
Needs a tailspin-helicopter animation. Kickass model though. |
| 03-17-2008, 03:05 AM | #7 |
And his feet have to spin in circles for his run animation. |
| 03-17-2008, 10:14 AM | #8 | |||
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| 03-17-2008, 01:45 PM | #9 | |
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I deserve it. Its been years since I've played any sonic games, since I gave away my sega genesis. |
| 03-18-2008, 01:23 AM | #10 |
ur right, u did hide an extra tail in there. u can only see it in one picture though. |
| 03-21-2008, 09:37 PM | #11 |
it still looks horrible. lol need to work on the textures. |
| 03-21-2008, 10:29 PM | #12 |
yea textures need a ton o work |
| 03-21-2008, 10:30 PM | #13 |
I don't think you realise that Tails is a one-colour character, and the rest is shading by the engine. |
| 03-21-2008, 10:32 PM | #14 |
you should at least paint the ambient occlusion on it, it helps A LOT. trust me. |
| 03-21-2008, 10:37 PM | #15 |
No, because this way I can get away with absolutely abominable UV-mapping! :D |
