| 03-16-2008, 11:14 PM | #1 |
I wanted to make a spell that turns one unit into another unit for a limited amount of time, and the new unit will have the old units relative (like level,exp,hp,mana), but i just created the second unit which the first unit is supposed to be morphed into. The second unit have exactly everything the first unit have but more str,int,agi, more start off str,int,agi so that when it morphs it becomes a little stronger at the same level, and a different model and icons) I've tried stone gargoyle but that just makes my hero unable to move, i've also tried metamorphasis, and it also has the same problem as well as Hex by changing the targets to "Self". I want an ability to make my hero change into a stronger hero like metamorphasis for 45 seconds. I have tried triggering like this also, Unit begins casting a spell > Spell being cast equal to = "Transform" > Replace "Casting Unit" with "NEW UNIT001" with old unit's relative; Wait 45 seconds; Replace "Casting Unit" with "OLD UNIT001" with old unit's relative but then when it changes back to the old unit, it keeps the new units stats so everytime the unit transforms it gets stronger. |
| 03-17-2008, 12:43 AM | #2 |
Avatar? |
| 03-17-2008, 12:56 AM | #3 |
So wait, why can't you use metamorphosis again? |
| 03-17-2008, 01:04 AM | #4 |
Metamorphosis does precisely what you're asking. Just make set the New Unit values to the unit you're morphing into, and voila. Unless there's something you want to do and you're just not doing a good enough job describing it, because Metamorphosis does what you want if we're to go by the description in your post. |
| 03-17-2008, 01:49 AM | #5 |
why didnt metamorphosis work? |
| 03-17-2008, 02:55 AM | #7 |
Did you try it with casting time 0.01? |
| 03-17-2008, 02:58 AM | #8 | |
Quote:
I'm trying to figure out why it wouldn't be working. Do both units (the original and the morphed) have the ability? They both need it. If you changed "Landing Delay Time", try setting it to .01? (If you didn't then don't do that) I don't think Casting Time has anything to do with it, but it might. (since a casting time of 0.00 usually denotes instant casting) |
| 03-17-2008, 03:12 AM | #9 | |
Quote:
Set casting time to 0.01, set landing delay, did them sperately and together at the same time. Both units have the skill. Didn't work :( |
| 03-17-2008, 04:09 AM | #10 |
Blizzard can be blamed for this one. Apparently, when using Metamorphosis, the field labeled "Duration - Normal" (under Duration - Hero) is the interval of time between Form A to Form B and Form B to Form A. At default, it's 1.5 seconds. I'm sure this could be lowered, allowing for instant change, or raised for slower change. However, the unit is frozen until this duration is up (unless you change the field which makes the morph interruptable) So, the solution here was simple. Change the Duration - Normal field back to its default; 1.5 seconds. Glad I could help you, xbadassx. |
