| 03-17-2008, 02:14 AM | #1 |
How would one go about detection Z collision ACCURATELY, X and Y collision but Z collision is being troublesome. Any Ideas? |
| 03-17-2008, 04:22 AM | #2 |
native GetUnitFlyHeight takes unit whichUnit returns real + GetUnitX + GetUnitY should do it. If not, dont stomp me to death. That was the research of 2 minutes. the first thing that came to my mind. |
| 03-17-2008, 04:37 AM | #3 |
JASS:globals private location L = Location(0,0) endglobals function ES_GetUnitZ takes unit u returns real call MoveLocation(L,GetUnitX(u),GetUnitY(u)) return GetLocationZ(L)+GetUnitFlyHeight(u) endfunction unit z height used in my effect system, so far so good |
| 03-17-2008, 05:34 AM | #4 |
async warning... some spells may cause desync |
