| 03-17-2008, 04:24 AM | #1 |
I want to make this a big list, for the reference of the people. What this list will contain is weird things Blizzard did with their spells; mainly fields that do weird things, although it can also be weird effects that spells can have when minor tweaks are made. These "weird thing" can be either helpful, hurtful, or just plain useless. When you post, I'll tack it up to the list. It sounds like a stupid idea for a list, but who knows. Maybe it will be helpful? Note: This list is for weird things with SPELLS/ABILITIES, and only oddities that can cause issues or are confusing (such as incorrect/weird fields). The Warcraft III Ability Guide is much like this, except it explains how to use the oddities of certain spells to your advantage. This list is so people know what spells can be troublesome. It also has some of the lesser-known fields/effects some spells have, be they good or bad. General Oddities This is for things that apply to most/all spells.
Requested Abilities Individual Spells This little section is for individual spells that have a lot of oddities. Channel Probably the weirdest spell Blizzard gives you.
A simple ability but it has a few weird fields.
Three spells that all deform terrain.
(Thanks so much IgnitedStar!!) A spell that is known to have quite the array of weird fields and abnormalties.
Flame Strike Flame Strike's fields are very simple. However, because of the way Blizzard made Flame Strike's default fields, it can be very confusing (For example; the spell's default tooltip says "45 damage per second", but the Full Damage field for level 1 is 15.) Thanks IgnitedStar for Flame Strike's fields!
Apparently there's some stuff with these gold mines Thanks for these MCV!
Other Abilities This is for any other spells that only have 1 weird thing associated with them.
|
| 03-17-2008, 05:17 AM | #2 |
Not an actula oddity, but I once managed to bug cluster rockets so bad than whenever you casted it, instead of the rockets flying to random points in the target AoE, they would form an evenly spaced out circle around the caster. (If the radius was 300 and there were 4 missiles, the missiles would all fly to points 300 away, each 90 degrees away from the surrounding 2.) |
| 03-17-2008, 05:25 AM | #3 |
i made cluster rockets shoot in a line going back and forth with like 60 projectiles and no arch. it also didn't do any damage but would stun. when i disabled stun it did absolutely nothing but looked cool. i don't think effect does any thing for storm bolt either, a bunch of the art values don't. |
| 03-17-2008, 07:22 AM | #4 |
Sounds like the Warcraft III Ability Guide... :P |
| 03-17-2008, 06:26 PM | #5 | |
Quote:
|
| 03-18-2008, 01:07 AM | #6 | |
Tried that, it didn't work. (I think, if I remember) Quote:
|
| 03-18-2008, 01:12 AM | #7 |
I've got a good one (which made me suffer for one month): Devour doesn't work on demon race units. |
| 03-18-2008, 01:32 AM | #8 |
well that sucks, maybe because they're supposed to be so big. |
| 03-18-2008, 02:55 AM | #9 |
Thanks for that Moyack, I'll add it right up. Keep them coming! |
| 03-18-2008, 07:35 AM | #10 |
This/these may not be an ability per say... but it could assist. - Creeps above level 6 (with race creep) are treated as heroes. - Crushing Wave is a graphics change of Carrion Swarm - Human repair only works on human units - "Armor Ring" or "Damage Claw" abilities can be used to attach effects without animation interruption (e.g popping on death or Sphere's problem upon attack) - Auras will naturally flicker whenever a new unit is added into its radius (or on the map) I think there's a few more points that I know but I can't think of... |
| 03-18-2008, 11:49 AM | #11 | |
Quote:
|
| 03-18-2008, 03:53 PM | #12 | |
Quote:
|
| 03-19-2008, 05:32 AM | #13 |
My tips: Spells that deform terrain (Shockwave and Thunderclap) are laggy and can cause desyncs. Use Carrion Swarm and ? as alternatives. Locust Swarm only causes units to move around when they have the ability Locust. Also, as mentioned, these could probably be added to the warcraft III ability guide. |
| 03-19-2008, 07:58 PM | #14 | |
Quote:
I picked a couple more from the ones listed and added them on, as well as updated the first post. I'll make a list of requested abilities later. |
| 03-22-2008, 08:19 PM | #15 |
~Bump~ I updated the first post with some new information (thanks Burningice255), and organized the post better. Does anyone else have any weird abnormalities with blizz spells they'd like to add? I'm also looking for details on the fields for Cluster Rockets and Flame Strike. If I can accumulate enough information here, I'll make it into a tutorial, perhaps to be coupled with the Warcraft III Ability Guide. |
