Is there any way to have the lizard simply spawn directly behind the caster and then move in a direct path towards the target point? As opposed to spawning in some random location behind the caster and just moving in the same relative direction. I want its path to go through his position not offset to the right or left of the caster.
No it's not. It's still offset to on the x axis. Well, thanks for the input. I just wanted a second opinion on what I thought. That is, it's just another way the World Editor is limited to only a few values while the rest is just hard coded.