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How many units can a group hold?

03-18-2008, 05:04 PM#1
chobibo
Does anyone know? can it hold as many as 100 units? thanks in advance
03-18-2008, 05:06 PM#2
Ammorth
If there is a limit, it would be way over 100.
03-18-2008, 05:14 PM#3
chobibo
Thanks Ammorth!
03-18-2008, 05:17 PM#4
RolePlaynGamer
It can hold pretty many. I dont know the limit, but at least 3000.
03-18-2008, 05:44 PM#5
Ammorth
Ya, when you have over 3000 units on the map, you run into more problems than running out of room in groups.
03-18-2008, 06:06 PM#6
RolePlaynGamer
I just runned a trigger that created 1 unit and added it to the group. When the group had 3000 units, my game frezed :D
03-18-2008, 06:50 PM#7
Szythe
The only limit is when you're issuing a group order using that group: it will only issue the order to the first 12 units in the group.
03-18-2008, 07:17 PM#8
RolePlaynGamer
I did a trigger that created a unit every 0.01 second and then added it to the unit group :D And i didn't remove it..
03-18-2008, 07:33 PM#9
chobibo
Spam: LOL!
Hey guys thanks again for the help I'm gonna go work on my trigger now.
03-18-2008, 07:36 PM#10
RolePlaynGamer
np =)
03-18-2008, 09:01 PM#11
Troll-Brain
and if you hide the unit after create the game still freez when you reach the number of 3000 ?
03-18-2008, 09:03 PM#12
RolePlaynGamer
Yes it still lags.
03-18-2008, 09:13 PM#13
chobibo
do you think the handles causes the map to lag? but I tried creating 8000 timers but it didn't lag
03-18-2008, 09:15 PM#14
RolePlaynGamer
What causes the map to lag is properly i used the BJ function CountUnitsInGroup...
03-18-2008, 09:16 PM#15
Troll-Brain
Quote:
Originally Posted by chobibo
do you think the handles causes the map to lag? but I tried creating 8000 timers but it didn't lag
i think it's juste the unit by themselves :p
The unit is probably the "object" which take the most memory

Quote:
What causes the map to lag is 3000 units standing next to each other on a map with size 32x32, and when all of them play their animations...
an unit hidden still play the animations ?! hmm i hope not