HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Setting an hero's movement speed to zero...

01-19-2003, 07:56 PM#1
Guest
Hi, I'm working on a map where I need to set a hero's movement speed to 0. I'm basiclly converting the hero into a building that has item storage.

Does anyone know how I can do this? i've tryed setting it in unit editor, but that wouldn't let me set it below 1.. i tryed a trigger, but the game seemed to ignore it. I'm gettin desperate, if anybody can help it will be GREATLY appreciated.. Thanks.
01-19-2003, 08:14 PM#2
Dinadan87
I think if you set it's movement type to "NONE" it should work. Otherwise you could try using a trigger that makes the unit hold position whenever a move command is given and give him 0 acquisition range so he doesn't go chasing enemies by himself.
01-19-2003, 08:30 PM#3
Guest
I tryed none, and it still moved.. i'll try hold positioning, sounds like it could work.
01-19-2003, 08:42 PM#4
FyreDaug
Give it the pathing map of a building maybe?
01-19-2003, 10:24 PM#5
Draco
It must be a building for it to move. Even set to 0, it can move slowly.
01-19-2003, 10:48 PM#6
Guest
Hmm didn't work... not sure why...

Anyone else have any ideas?
01-19-2003, 11:04 PM#7
Dinadan87
Events -
Unit - A unit owned by player 1 is issued an order targetting a point.
Unit - A unit owned by player 1 is issued an order targetting an object.

Conditions -
(Unit-type of (triggering unit)) Equal to (Footman) [Unit-type Comparison]

Actions -
Unit - Order (triggering unit) to hold position

That should do it just make sure to change (Footman) to the unit type of the hero you don't want to move.
01-19-2003, 11:54 PM#8
Guest
ohhh, i used ordered unit instead of triggering unit.. could that be why?
01-20-2003, 12:13 AM#9
Guest
I tryed it your way, tryed it with triggering unit, even tryed it by specifying the unit instead of using a condition... nothing seems to work.. :(
01-20-2003, 12:16 AM#10
Nogumari
Get advanced WE, and give the Goblin Merchent the hero's skin, icon, and voice. Then add the items you want it to sell.
01-20-2003, 01:07 AM#11
Guest
Umm i don't want it to sell anything, i want it to store items.
01-20-2003, 01:18 AM#12
pigchow777
.......like it being a hero........then just making have build properties, that wouldwork......i guess
01-20-2003, 01:25 AM#13
Unindel
um i tried it myself just now, and i turned a custom hero based on archmage into a little item storin building just fine. i changed it to a gryphon aviary (model, icon, targeted as structure, movement type none, movement speed 0, turn base 0.01) and it couldn move at all. didn even have the command. didn need any triggers.
01-20-2003, 03:20 AM#14
Guest
Interesting, im using a KotG...

I'll try an archmage.
01-20-2003, 03:26 AM#15
Unindel
if u want the map here