| 03-20-2008, 05:34 PM | #1 | ||
Ok, I think we need to move to BETA E... so I will release this fully playable version. What is missing here?
So it's time for comments about gameplay, balance, bugs, stuff you consider appropriate and such. If there is any missing credit in my map, please post it here. And please.... don't forget the replays, it helps me a lot ![]() Important suggestion!!:
|
| 03-20-2008, 09:04 PM | #2 |
Tried it, liked it, found it was terribly imbalanced currently and that the Demon with fiery head (Sorry I forget his name) was absolutely terrible. My concerns are as follows.
|
| 03-20-2008, 09:33 PM | #3 | |
Quote:
Found the same problem : I had 5 on gold and about 4 on lumber, the result gave me about 1k gold in less than a few minutes and only a few hundred lumber. |
| 03-21-2008, 03:47 AM | #4 | ||||||||
Hmmm... it seems that you needed to play against AI first to see how is the game. Quote:
About the second ability, yes, I've been thinking in changing its effect in order to make it effective. Currently it deals high damage in a point and if any enemy unit aproach to taht point, it will receive more damage. But I noticed it can be easily avoided, so I'll work on it. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
get almost inactive during the rest of the game. But it seems it complicate the upgrade process more than my test has shown. I'll move all the weapon and armor upgrades to the Shrine of Dead and Ruins of Relics buildings. Quote:
EDIT: I forgot to say, thank you very much for your comments and the replay. I want to know other thing... how "ergonomic" was playing the game?? I mean, it was easy to make micro with the current style?? anything that you consider good to improve the usage of the units? ----------- Bugs found with this replay: - Burning Beast's Burning Scales description, fix the damage value. - Fix the Semihero training (One player was able to train semihero units.) Thank you very much for the feedback. Working on the bugs... ----------- If you want, we can arrange a game with me as an observer, so I can give you ideas for strategies and such. Tell me what you think. |
| 03-23-2008, 10:08 PM | #5 |
| 03-30-2008, 09:17 AM | #6 |
Can I make a small point? Demoness armor type needs a change 'IMO' mainly since the reason her counterparts (Snap Dragon and Burning Beast) both have piercing attack, not only they could reach the demoness faster but, the demoness ability doesn't close in as fast -Av3n |
| 03-30-2008, 02:14 PM | #7 | |
What do you suggest, medium armor? Quote:
|
| 04-22-2008, 02:04 PM | #8 |
There is any chance to make own demon structures, i mean not the same as the undead? I think that would make even a more original and "pro" mod I still not play it but soon as i do i'll share my opinions |
| 04-22-2008, 03:10 PM | #9 | |
Quote:
I'll be pending of your comments. |
| 04-22-2008, 03:17 PM | #10 |
Oh..and theres a new Venom Warrior hero in there as well ^_^ |
| 06-01-2008, 09:45 PM | #11 |
I managed to play version D today... Usually I play with an AI ally against a single AI enemy, with everyone being randomly chosen (like the replay shows). Sorry about the replay's name. I mis-clicked before I could finish naming it... Anyhoo. My ally stopped upgrading and expanding it's base sometime after it creeped it's first camp (I didn't look to find out when, I was busy learning how to use the Crushing Wave ability). I did notice (after Teal pwns me) that my ally's gold mine had been emptied, and that his worker dudes did NOTHING!!! I know they need a coffee break, but not that badly... Anyways, I hope to try again and beat that Teal bully! |
| 06-01-2008, 10:58 PM | #12 |
Its a Night Elf AI bug, but as of now thats not really our first priorty. Thanks for bringing back life to the fourms ^^ -Av3n |
| 06-02-2008, 12:19 AM | #13 |
Ahhh yes, this bug is definitely hardcoded.... my bad that I don't have the time to fix it. Meanwhile I suggest to set the AI players manually, and not by random, if you want naga race, then set the AI as human, as for demon race, set orc or undead. Right now my sister has control of my computer so I'm not working on it, but a new version with Lord of darkness and a super improvement in code is near to come. Please stay tunned. |
| 12-26-2008, 11:49 PM | #14 |
Thread closed. |
