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Power of Corruption - DOWNLOAD BETA D NOW!!!!

03-20-2008, 05:34 PM#1
moyack
Download HERE

If you have any problems downloading this file, use this mirror

Ok, I think we need to move to BETA E... so I will release this fully playable version.

What is missing here?
  • Custom items.
  • Custom abilities for semiheroes.
  • Lord of Darkness model by Jigrael (This model is requiring some tweaking before...).

Changelog

* Fixed Burning Beast description...
* Fixed a bad semihero training on Naga race
* Changed the Hell Fire ability on Inferno Knight, now it's more effective.
* Several upgrades were moved to the Shrine of Dead and Ruins of Relics buildings in order to reduce the bottle neck on them.
* Tweaked Inner Hell ability so it produces a missile when the target is affected.



So it's time for comments about gameplay, balance, bugs, stuff you consider appropriate and such. If there is any missing credit in my map, please post it here.

And please.... don't forget the replays, it helps me a lot

Important suggestion!!:
Please play first against AI, so you can give a good idea about the gameplay
03-20-2008, 09:04 PM#2
Rising_Dusk
Tried it, liked it, found it was terribly imbalanced currently and that the Demon with fiery head (Sorry I forget his name) was absolutely terrible.

My concerns are as follows.
  • The demon with fiery head hero has issues with his skills. I only managed to level up to level 5 before being decimated by an arachnian queen with the most imbalanced summons I've ever seen in my life. His second skill costed too much mana and did nothing really useful. Barely scratched enemy units at max level for whatever reason. His third skill is like thorns aura but very not-useful, since it works on himself only.
  • Arachnian queen spider minions have as much life as virtually any demon early game unit. So effectively, the summons were more powerful than my army and just destroyed everything.
  • Burning beasts are significantly better than demoness units. Like, by a lot. Lizards won the game, apparently, by being too easily massable and powerful. (I was the first to die, replay doesn't show it)
  • I also don't understand how the Arachnian Queen fits onto the demon side at all.
  • Need items, badly. I was so desperately searching for healing salves or something I could heal units with.
  • The ghoul unit is not worth the time it takes to build, might as well get Demoness instead.
  • Too many things are done at the town hall, it makes it impossible to do anything efficiently. You should make a separate structure for the upgrades, at the very least.
  • I really hate how every altered melee I've ever played makes gold so easy to get, but lumber requires 30 workers going at it to ever keep a constant flow of. I wish you'd fix that.
That's all for now.
03-20-2008, 09:33 PM#3
Salbrismind
Quote:
Originally Posted by Rising_Dusk
[*]I really hate how every altered melee I've ever played makes gold so easy to get, but lumber requires 30 workers going at it to ever keep a constant flow of. I wish you'd fix that.[/list]That's all for now.

Found the same problem : I had 5 on gold and about 4 on lumber, the result gave me about 1k gold in less than a few minutes and only a few hundred lumber.
03-21-2008, 03:47 AM#4
moyack
Hmmm... it seems that you needed to play against AI first to see how is the game.

Quote:
The demon with fiery head hero has issues with his skills. I only managed to level up to level 5 before being decimated by an arachnian queen with the most imbalanced summons I've ever seen in my life. His second skill costed too much mana and did nothing really useful. Barely scratched enemy units at max level for whatever reason. His third skill is like thorns aura but very not-useful, since it works on himself only.
Well, Inferno Knight is our killer hero here and Arachnian Queen is a good support hero. The issue was that you didn't trained as many units as Tupolev, so you were doomed since the beginning :(

About the second ability, yes, I've been thinking in changing its effect in order to make it effective. Currently it deals high damage in a point and if any enemy unit aproach to taht point, it will receive more damage. But I noticed it can be easily avoided, so I'll work on it.

Quote:
Arachnian queen spider minions have as much life as virtually any demon early game unit. So effectively, the summons were more powerful than my army and just destroyed everything.
I set those values in such way that they can be similar to the naga minions hitpoints. But I think the issue is not in the hitpoints but in how to control them. I'll probably will remove the innate abilities on those summoned spiders.

Quote:
Burning beasts are significantly better than demoness units. Like, by a lot. Lizards won the game, apparently, by being too easily massable and powerful. (I was the first to die, replay doesn't show it)
Well, they're a good option but they are expensive (215 gold, 40 lumber and 2 food) and took 30 seconds to produce. So the only way to do this is by building 2 Halls of Torture (as Tupolev did) and have enough resources to train them. Probably I can make them weaker by reducing their armor or changing it to unarmored for instance. Suggestions are welcome.

Quote:
also don't understand how the Arachnian Queen fits onto the demon side at all.
Her presence in the game is my own conception of this hero rather than an accurate concordance with the WC3 lore. As a side note, this hero was the first demon unit I created for this game, I was thinking in an evil unit (hopefully a corrupted one) and when I found cookies model, it just inspired me to make it fit with those abilities. It was like a first sight love.

Quote:
Need items, badly. I was so desperately searching for healing salves or something I could heal units with.
That's the reason why I released this version, because I need to create the custom items for those races and I require some brainstorming about them based on the gameplay. How do you get items? you have to train a item forger (Naga: Naga Magic Crafter and Demons: Slave Crafter) and they summon the item providers.

Quote:
The ghoul unit is not worth the time it takes to build, might as well get Demoness instead.
well, it depends of the strategy you get, probably I can change where it's trained, and do the same with the Naga equivalent. I just need to know if it really is a bottle neck or not in the gameplay.

Quote:
Too many things are done at the town hall, it makes it impossible to do anything efficiently. You should make a separate structure for the upgrades, at the very least.
I think you're right, the main intention in putting the basic upgrades on the main building is because you use the town hall intensively only in the first minutes of the game and then the town halls
get almost inactive during the rest of the game. But it seems it complicate the upgrade process more than my test has shown. I'll move all the weapon and armor upgrades to the Shrine of Dead and Ruins of Relics buildings.

Quote:
I really hate how every altered melee I've ever played makes gold so easy to get, but lumber requires 30 workers going at it to ever keep a constant flow of. I wish you'd fix that.
In normal melee happens the same, because creeping gives to you bonus gold, plus the items that you could sell and are not useful for you strategy. I developed this techtree in such way that the proportions between gold and lumber requirements were as similar possible with the standard one. I did a replay, and I hadn't any problem getting a good proportion of gold and lumber. And the strategy has much to do with this. Additionally, if you kill player units, you get devotions points and therefore, you can trade those points by gold or lumber. Anyways, if you have a suggestion about how to improve this, then I'll gladly will take in account.

EDIT: I forgot to say, thank you very much for your comments and the replay. I want to know other thing... how "ergonomic" was playing the game?? I mean, it was easy to make micro with the current style?? anything that you consider good to improve the usage of the units?

-----------

Bugs found with this replay:

- Burning Beast's Burning Scales description, fix the damage value.
- Fix the Semihero training (One player was able to train semihero units.)

Thank you very much for the feedback. Working on the bugs...

-----------

If you want, we can arrange a game with me as an observer, so I can give you ideas for strategies and such. Tell me what you think.
Attached Files
File type: w3gPoC Beta D.w3g (118.5 KB)
03-23-2008, 10:08 PM#5
moyack
Updated BETA D!!!

Download here: http://www.wc3campaigns.net/attachme...5&d=1206309675
Attached Files
File type: w3xpoc_b_d.w3x (2.4 MB)
03-30-2008, 09:17 AM#6
Av3n
Can I make a small point?

Demoness armor type needs a change 'IMO' mainly since the reason her counterparts (Snap Dragon and Burning Beast) both have piercing attack, not only they could reach the demoness faster but, the demoness ability doesn't close in as fast

-Av3n
03-30-2008, 02:14 PM#7
moyack
What do you suggest, medium armor?

Quote:
Originally Posted by Av3n
Can I make a small point?
That's the reason of this thread, to hear comments :)
04-22-2008, 02:04 PM#8
Haum
There is any chance to make own demon structures, i mean not the same as the undead?

I think that would make even a more original and "pro" mod

I still not play it but soon as i do i'll share my opinions
04-22-2008, 03:10 PM#9
moyack
Quote:
Originally Posted by Haum
There is any chance to make own demon structures, i mean not the same as the undead?

I think that would make even a more original and "pro" mod

I still not play it but soon as i do i'll share my opinions
Actually THE_END is going to reskin all those buildings, so they can look more demonish, and the towers will be a custom model, so it can fit better with the race. We haven't thought on custom models because the ones that I've found lack some animations and I need to keep the map filezise as low as possible, so it can be playable on Bnet.

I'll be pending of your comments.
04-22-2008, 03:17 PM#10
THE_END
Oh..and theres a new Venom Warrior hero in there as well ^_^
06-01-2008, 09:45 PM#11
Sunwarrior25
I managed to play version D today... Usually I play with an AI ally against a single AI enemy, with everyone being randomly chosen (like the replay shows). Sorry about the replay's name. I mis-clicked before I could finish naming it...

Anyhoo. My ally stopped upgrading and expanding it's base sometime after it creeped it's first camp (I didn't look to find out when, I was busy learning how to use the Crushing Wave ability). I did notice (after Teal pwns me) that my ally's gold mine had been emptied, and that his worker dudes did NOTHING!!! I know they need a coffee break, but not that badly... Anyways, I hope to try again and beat that Teal bully!
06-01-2008, 10:58 PM#12
Av3n
Its a Night Elf AI bug, but as of now thats not really our first priorty.

Thanks for bringing back life to the fourms ^^

-Av3n
06-02-2008, 12:19 AM#13
moyack
Ahhh yes, this bug is definitely hardcoded.... my bad that I don't have the time to fix it. Meanwhile I suggest to set the AI players manually, and not by random, if you want naga race, then set the AI as human, as for demon race, set orc or undead.

Right now my sister has control of my computer so I'm not working on it, but a new version with Lord of darkness and a super improvement in code is near to come.

Please stay tunned.
12-26-2008, 11:49 PM#14
moyack
Thread closed.