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Local Timer Dialogs

03-21-2008, 02:43 AM#1
Szythe
Can Timer Dialogs (Called Timer Windows in GUI) be locally created, viewed and destroyed? I'd assume yes but I'm not sure.
03-21-2008, 05:51 AM#2
UnMi
Yes, yes and yes.
03-21-2008, 10:53 AM#3
Toadcop
be locally created - NO (global handle index)
viewed - YES (it's a local thing)
destroyed - NO (global handle index aka if it wil not desync imediately so it will desync on new created object like unit trigger etc.)
03-22-2008, 01:02 AM#4
UnMi
Cool, miracles are happening in my map.
03-22-2008, 01:12 AM#5
Vexorian
Last time I checked timerdialogs used the usual handle indexes for timerdialogs, dunno if that has changed but if it did, I think you would at least have desyncs if you had actions that depended on handle comparisons.