| 03-21-2008, 09:13 PM | #1 |
Updated 18/4 2008 Current version 2.4b Click here for a detailed change log. Description: In Ice Festival, you compete against other players in different minigames. In the map start, red player (marked as host), will be able to select how many games to play. You can choose 3, 6 or 9 normal games. When the games are over, the winner will be able to select equally as many games freely. All minigames follow the ice theme. Features: - 24 different minigames - Host (red) has the ability to select how many games to play (6, 12 or 18 in including winner selection) - Many minigames are different from what you've seen in other maps - No filler games (while you may not like a specific game, no game is made just to increase the count) - Winner will be able to select games that he/she likes - Special hidden game in case of a tie - Host (red) can kick persons from the game - Custom loading screen. - All games follow the ice theme. - Single player mode (the game works in single player, but it is not recommended as the game is designed for multiplayer games) Credits: Can also be seen in the credits (quests) menu in game Creator: Voi Skins and models: Ice Mage skin: Osiris(GoE) Frost demon model: Dark Hunter1357 Ice Elemental model: Mc ! Ice Strike effect: DonDustin Frozen orb: Daelin Ice Cube model: Pyritie Loading Screen art: Mara.Jade Minigame ideas worth mentioning: iNfraNe (The Collapsing Room) Warrior-of-Pain (The Math Class) Permissions: The map is unprotected, but you are still not allowed to edit the map without my permission. You are however free to open it and see how it is made. Screenshots: See attachments below. |
| 03-22-2008, 02:19 AM | #2 |
Hey dude, this map was actually pretty cool. I have several comments though, but it's mostly on theme rather than anything else. Pros:
I mean, considering my last point, I guess it was made to be that way... But still, that's something I've really disliked about Uther Party and maps akin to it. (Like this one) I really can't deny that a lot of the games were cute though, I think you did a good job on the map as a whole. I'm just a big fan of maps that build cohesion and atmospheres, those that don't feel lacking to me. That's more personal opinion than anything else, though. |
| 03-22-2008, 03:11 AM | #3 |
Congratulations on being the first person to submit a map in ages! Have a cookie. I'll give this a run. I like pointless minigame maps... sort of. I read Dusk's post, and I too would probably enjoy some cohesion. And it IS called "Ice Festival". You must have ice! I mean, come on. One of the minigames involves FIRE and TREES! However, if Dusk enjoyed it then it's probably worth a shot. I'll reply with two sets of feedback. One from single player, and one from after playing w/ some friends. |
| 03-22-2008, 10:49 AM | #4 | |
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Heh, I actually started this map loong ago, but I gave it up when it was half done and stopped playing wc3 (and mapping). I went back to mapping like 2 weeks ago and finished it. Answer to cons:
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| 03-22-2008, 02:50 PM | #5 | |||
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You could put color memory inside of a big igloo and have the colors be represented by heavily tinted ice cube models or crystals. That could be really cool, actually. Quote:
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| 03-22-2008, 03:21 PM | #6 |
I played just now. Unapproved (But I like it :D) Pros
I liked this game, however. With improvement, I think it could be really superb... for a minigame frenzy, that is. |
| 03-22-2008, 03:51 PM | #7 | |
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| 03-22-2008, 03:58 PM | #8 | |
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Oh and in the Black hole game -- Walking in the black hole should kill you. This is one of those maps where you design yourself into a figurative corner. There's really not much you can do to give it a more engulfing and cohesive theme short of redoing half the games, which more than likely just isn't worth it. I keep recommending Pyramid Escape and I constantly will, that map would get accepted here in a heartbeat because of its cohesion. I think that's the biggest and most prevalent thing keeping me from approving this. I mean, the quality is there, it just needs to feel like more than just a 'minigame game'. You know? EDIT: Your minimap preview (First image in thread) looks really bad. You might consider just making it a black background with some text on it saying "Ice Festival" or something. Keep it simple, it'll look better and far more professional. |
| 03-22-2008, 04:11 PM | #9 |
Hotkeys are very very important indeed. Keep them. Most people would be patient enough to wait 10 seconds so they could read how to play the game. Really. The "Reach point X" games are ok, but a very large chunk of the games are those, and they get boring. Plus, once a person takes the lead they'll almost surely win (unless they die). It's one of the reasons I really don't like mazes. Do as you will. For now, I'll await a new version (I might play a couple more times so I can try some of the differnet minigames.) |
| 03-23-2008, 01:07 AM | #10 |
I have worked on a lot on improving the ice theme today. All minigames (except color memory which I will fix tomorrow) now follow the theme more or less. Where it didn't fit at all, I renamed the game too. "The Black Hole" has f.ex been exchanged for "The Magic Orb" where there is a frozen orb in the middle, dragging frost missiles. On some games I just changed the terrain a little bit to give more frost feeling. Killerball is not changed at all though. I couldn't get frost into that game in any good way, however the game takes place on a dirt field in the middle of a snowy area and I think that is enough. Here are some screenshots from what I've done so far (and the demon hunter is now also replaced with a Lich in "The Math Class"): |
| 03-23-2008, 01:12 AM | #11 |
Nice job, Voi. Although for the Tree in the infernal game, give it a slightly bluer tint so it looks "frozen". |
| 03-23-2008, 02:04 AM | #12 |
Hey man, that's actually looking really good. |
| 03-23-2008, 11:38 AM | #13 | |
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It has a blue tint, can maybe give it a little more but it looks bad with too much. |
| 03-23-2008, 02:48 PM | #14 |
Just a hint more. I looked in the screenshot and it didn't look blue enough :D |
| 03-24-2008, 05:55 PM | #15 |
Ok, new version (2.3a) released. Changes:
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