| 01-19-2003, 09:57 PM | #1 |
Would anyone know how to increase the limit to custom units? I have never really been able to figure this out. Also, if this requires editing a file... will the map that has exceeded the maximum custom unit limit be able to be played on battle.net? Thanks everyone! |
| 01-19-2003, 09:59 PM | #2 |
I think it can only be a two digit number, so yah, 00-99. Maybe it could be changed in a .dll or something. I guess I could look into it, but someone probably has already figured out it can't be done by now.... You could modify eisting units though. |
| 01-19-2003, 11:55 PM | #3 |
If you don't mind doing unit editing outside of WE, you could theorectially have up to 1500625 differnt units, although I haven't tried with more than about 200 custom units. The only limit to units are the size of the file and possible tags. As each tag is 4 chars long, using only A-0, you have 35 options per letter. By default, WE uses hC00-99, nC00, etc for custom units, but these can easily be changed with a hex editor. To summerize that... you can have an unlimited number of custom units, but not with WE. |
| 01-20-2003, 01:12 AM | #4 |
ya there was a post about this before somewere the only way is if you perminatly add them. --How do u get a custom name--? |
| 01-20-2003, 02:51 AM | #5 |
Piggy: You must post 500 times. |
| 01-20-2003, 03:02 AM | #6 |
then y is Mrdoommaster in his 80 and got lord of doom name? |
| 01-20-2003, 03:10 AM | #7 |
People the admins like can get custom titles. Start sucking up to skull. |
| 01-20-2003, 03:18 AM | #8 |
that was mean lol |
| 01-20-2003, 03:18 AM | #9 |
that was mean lol |
| 01-20-2003, 03:24 AM | #10 |
There probably isn't a reason for putting in more than 100 customs unless you are creating life defining art. A map that I've spent a considerable amount of effort and time on hit the custom cap some time ago, but I got around it easily by just altering one of the 60 or so useless other units (IE: Cairne (cinematic) or Chaos Peon). Quite a few of my custom units are used exactly once, and the player will probably forget them as soon as he kills 'em. I did want to create the atmosphere though, and you have enough room for that. |
| 01-20-2003, 03:34 AM | #11 |
No, there isn;t, except for that it would be fun. Maybe I should generate a .w3u files with 50k custom units. |
| 01-20-2003, 06:27 AM | #12 | |
Quote:
You must not understand that i ask this for the well-being and improvement of my hero arena. It, right now, can hold up to 110 heroes. Because there are limited official heroes to edit, this requires a lot of room for custom heroes. And this is no life-defining art, simply something im dedicated to perfecting. MDM Hero Arena defines my skills, NOT my life. I hope now that i've cleared up some issues i can maybe get a method of overriding this custom unit limit? I thank everyone dearly for the posts they've given that have STAYED on topic. |
| 01-20-2003, 07:03 AM | #13 |
Guest | 110 Heroes? LOL 90 of them suck in every way. If you wanna improve the map, delete 100 heroes and make new with NEW AND USEFUL spells :-) Since beta I dont understand whats the fun playing sUpErHeRoArEnAnUcLeArPlAtInUmMeGaEdItIoNGolDoFfIcIaLEdiTbYlOrDdArKnEsSv20.531wItH1o0oHeRoEz |
| 01-20-2003, 07:26 AM | #14 |
I agree. Fewer heroes with more focussed strengths and weaknesses is nice. With 110 heroes your pretty darn likely to have many heroes that are almost completely like another hero. Take Advanced Hero Arena for example. It only has 12 heroes and it's one of the best hero arenas i know (not very popular, but I still think it's the best) [edit] I do have to admit though, it is cool to have so many choices. I was actually pretty impressed with MDM, most of it's heroes were fairly well balanced. |
| 01-20-2003, 03:24 PM | #15 |
The reason custom units are limited to 100 is because of the way they are named. All units in Warcraft 3 are referenced by a 4 letter alphanumeric code. (the first letter has to be a letter - lowercase for units, uppercase for heros) Theoretically, you could have 1,213,056 different units on one map. (Much more than that if War3 is actually case sensitive, which I haven't tested - can you make two units, one named hkni and another named hKni?) However, the World Editor has a stupid way of naming them - it numbers them from NC00 to NC99. Once you've hit NC99, there are no more codes that World Editor can understand. (I don't know why World Editor calls them that... It would be easier to name them C000 through C999, giving us 1000 possible custom units.) Therefore, if you want more than 100 units, you will have to make units in SLKs - editing the UnitAbilities, UnitBalance, UnitData, UnitUI, and UnitUpgrade.slk, as well as RaceUnitFunc and RaceUnitString.txt. I wonder if it is possible to hack WorldEdit to change its naming scheme to C000-C999? Although SLK editing is more powerful, using WorldEdit to make units is overwhelmingly more file-size efficient. |
