I am making a spell (in GUI) that extends the life of summoned units. The way I am doing this is pausing their expiration timer, starting a timer, and when that timer expires, resuming their expiration timer.
Summoned = Group of all the units who i want to pause the timers for
The GetUnitIndex() is a function from PUI, which gives every unit a unique number.
However, in the Circle Expire trigger, I have no way to tell which one of the timers expired, since it has so many events, i cannot tell which one of them fired it. Is there a way for me to do this?