HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Upgrade Cost Curve

03-25-2008, 03:37 AM#1
Nasai
is there any way to make the cost of an upgrade curve with each level rather than take a linear cost increase because of incrementing? what i mean is something like level 2 costing 50 more than the level before, level 3 costing 75 more than the level before, level 4 costing 100 more than the level before, etc. with the current system every rank costs the same amount more than its previous rank that it's previous rank did for the rank before it.
03-25-2008, 04:00 AM#2
Nuclear Arbitor
its called exponential and I'm pretty sure yes. well either exponential or log but lets not go there.
03-25-2008, 04:01 AM#3
Nasai
okay, so how do i set it to be exponential in the upgrade editor?
03-25-2008, 04:06 AM#4
Nuclear Arbitor
dam ur fast. i haven't done upgrades much so I'm going to go look, back in a moment

srry, it would seem i was wrong. its still possible to but its going to require triggers and dummy units or items.
03-25-2008, 04:24 AM#5
Nasai
i guess what i have to do is make a series of dummy upgrades that increase in cost in my intended fashion, and have the real upgrades researched by a dummy for free. thanks for the help, anyway
03-25-2008, 05:02 AM#6
Fluff
How many levels of upgrades will you have? It can't that hard to put them all in individually. You could just do something like 1.5 x the previous level.

Level 1: 200 gold
Level 2: 300 gold
Level 3: 450 gold
Level 4: 675 gold
Level 5: 1000 gold (rounded off)
03-25-2008, 05:13 AM#7
Nasai
the problem with this, as far as i know, is that the number in the lower right corner of my units' attack icons will not increment properly if i do this. the only way for the number to increment properly is to have one actual upgrade handle the upgrades. i could be wrong, though, correct me if so.
03-25-2008, 05:24 AM#8
Nuclear Arbitor
it wont, its linear. so thats y he needs dummies. i checked. sucks though.
03-25-2008, 09:38 PM#9
Burning Rose
Well you can actually use a dummy upgrade for the number. If you look at the "Stats - Class" Field you can set it to "Attack" or "Defense" or whatever for the number. So all the Dummy upgrades you use to actually increase the stat can be set to none, and then you could have one dummy upgrade that did nothing, but went up each time and was used for the Tooltip / icon thing.