| 03-27-2008, 04:01 AM | #1 |
So I'm wanting to use Structs as a reference for my units, I've got a class setup like this... JASS:library Classes struct Fighter integer X integer Y integer Z unit Unit string name real damage = 25 real life = 300 integer strength = 7 integer agility = 4 integer inteligence = 2 integer level real armor integer speed integer mana = 100 string array inventory[6] integer attackrange real critchance = .3 real critdamage = 1.0 boolean hasAttacked boolean hasMoved boolean hasFaced endstruct endlibrary And I'm wanting to make a Global Struct Array so that I can apply store these to be referenced to the unit and changed later. But I've only seen structs referenced as Locals, is there a way to set this up to use them as an array so they can be used all game? |
| 03-27-2008, 04:06 AM | #2 |
Can't you just try it? |
| 03-27-2008, 05:18 AM | #3 |
JASS:globals Fighter array MyFighters endglobals function Init takes nothing returns nothing set MyFighters[0] = Fighter.create() set MyFighters[1] = Fighter.create() endfunction |
| 03-27-2008, 12:52 PM | #4 | |
Quote:
Sorry, shoulda mentioned I did, I tried by doing this... JASS:globals Fighter PlayerFighter[255] endglobals function Setup_Actions takes nothing returns nothing set udg_hero = gg_unit_Hpal_0003 call SetUnitUserData( udg_hero, 1 ) set PlayerFighter[GetUnitUserData(udg_hero)] = Fighter.create() endfunction Thanks Ammorth, seems I was just a bit off! |
| 03-27-2008, 01:00 PM | #5 |
I don't even think that compiles correctly, since you don't have an array right after Fighter |
| 03-27-2008, 01:20 PM | #6 |
All JASS arrays are sized at 8191; you can't init them for any other size. |
| 03-27-2008, 01:38 PM | #7 |
In vJass, you can. |
| 03-27-2008, 10:50 PM | #8 | |
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Ya, that was my problem, Ammorth directed me the right way. I've been switching back and forth between vjass and C++ so I keep getting shit confused lol |
| 03-27-2008, 11:52 PM | #9 | |
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woah really! You've just made my day Vex. |
| 03-28-2008, 01:39 AM | #10 | |
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Would I lower number really make a difference? |
| 03-28-2008, 02:31 AM | #11 |
I wrote about that stuff in the manual. |
| 03-28-2008, 02:54 AM | #12 | |
Quote:
http://wc3campaigns.net/vexorian/jas...html#storarray |
