| 03-27-2008, 03:13 PM | #1 |
This thing is just awesome, in my opinion http://www.crazybump.com/ Here is an example of it on TDR's Shadow Efreet I forgot to do a texture adjustment in the program to remove texture shading, though ![]() ![]() ![]() ![]() ![]() ![]() An example of it on Olofmoleman's Lindormr Dragon ![]() This could be useful for any of the people here in the Dominance War I don't know how to get occlusion maps into 3ds Max so, really, with the occlusion map, it looks better Main issue with this program would be seams |
| 03-27-2008, 09:31 PM | #2 |
damn, that's indeed pretty awesome. It's fantastic for tilable textures. Though for more complex things, like characters or creatures, it's still much better to use a high res model to extract the data from. Also the ambient occlusion pretty much sucks in this program, it's really fake. If you want high quality occlusion maps, use XNormal. But overall, this is an excellent program! Bye-bye photoshop normal map filter! |
| 03-27-2008, 09:53 PM | #3 |
I've had that program for a while now, but I don't model much at all anymore, so I have barely touched it. But yeah, it seems to be quite awesome yes :) |
| 03-27-2008, 10:59 PM | #4 | |
Quote:
You hit it straight on, actually. For example, let's take your texture on your Shadow Efreet. It's basically seamless, but if you zoom in a lot there's a tiny seam. The normal map this program generates exaggerates the seam a lot and makes it very noticeable. So yeah, for characters and such high res models are better. But it's still nice for lazy peeps like me xD Oh, how do I get occlusion maps into 3ds Max? xD Under materials there's not an occlusion part Or it might just make seams at UV separations in general |
| 03-28-2008, 12:40 PM | #5 |
We use crazy bump at school. :P :3 |
| 03-28-2008, 12:51 PM | #6 |
| 03-29-2008, 01:52 PM | #7 |
man, that's terrible...really, it sucks BAD, REALLY BAD. This will never ever replace sculpting as it is in this stage. But as I said, it's divine for tilable textures. |
