| 03-29-2008, 02:17 PM | #1 |
I couldn't find this anywhere else so I did some tests on my own. I've attached a .xls-file with my results. It shows the results of different attack and damage type combinations. Everything was tested with UnitDamageTarget() using different attack and damage types. Weapon type was WEAPON_TYPE_WHOKNOWS in all tests. I did take the gameplay constants damage tables into consideration. |
| 03-29-2008, 02:29 PM | #2 |
hmmm someone already did that long, but this table do seems better as it is more neat and clear lol +rep for you, welcome to wc3c :) p/s: could you test out which damage combination will make the unit explode upon death? |
| 03-29-2008, 02:46 PM | #3 | |
Quote:
Seriously though, I actually think it might be a result of the artillery attack form, not any damage or attack type combinations. |
| 03-29-2008, 02:49 PM | #4 |
I'm pretty sure it is a combination of the artillery attack type (specified in the unit), and splash attacks. |
| 03-29-2008, 03:01 PM | #5 |
I tried DAMAGE_TYPE_DEMOLITION + ATTAK_TYPE_SIEGE but the unit just wont blow off upon death hmph... |
| 03-29-2008, 03:03 PM | #6 |
I tried combinations of ATTACK_TYPE_SIEGE and multiple damage types but none made the unit explode. I think darkwulfy is right it must be the weapon type which causes this effect (Probably Artillery). |
| 03-29-2008, 03:03 PM | #7 |
Something can deal siege damage and not blow up units, Zen (AKA: Raiders). The key is the artillery attack form, which we can't control via triggers. Like I said before, just check if said damage would kill a unit then set it to exploded. |
| 03-30-2008, 04:34 AM | #8 |
ic... thank you :) |
