HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

A lot of AoS and ability Questions! I NEED ANSWERS!

03-30-2008, 12:50 PM#1
Terrorblade
1) How do you have a building act like a tavern, a tower and a caster at the same time? Imagine a castle that 1 can buy a hero from, fire at enemies and cast support abilities?

2) How do you make an ability which fires a nuke? I mean like you have to be some distance away wait 10 seconds before firing an AOE projectile which damages enemies and allies, land or ground alike?

3) How do I create a neutral tower which must be captured and must regen its mana full to fire 1 big AOE at a single spot without being able to do anything except regen mana and use that AOE ability?

4) Is it possible to give a projectile a gravity effect? If one has played MAD BALLS I'm sure they will know the gravity ball.

5) How do I do create that trigger which creates units and sends them to attack the enemy base like in DOTA?

6) How can I make an ability which makes you wait a few seconds before releasing a flamethrower which sprays all over the front of the unit dealing damage to anyone who gets hit?

7) How do I create the Whirligig ability from the Infernal Contraption in Battle for Icecrown?

8) How do I create custom damage types and armor types like in NOTD?

9) How do I change the resource types from gold and lumber to something else?

10)How do I create the Macropyre ability?

Please help if you can! I am dead stuck in this mess.
03-30-2008, 01:22 PM#2
Histenchist
Mess around with the WE and I'm sure you will find what you are searching for.

Read the tutorials.
Use search.
Start with something easier.
03-30-2008, 02:06 PM#3
Anitarf
Quote:
Originally Posted by Terrorblade
1) How do you have a building act like a tavern, a tower and a caster at the same time? Imagine a castle that 1 can buy a hero from, fire at enemies and cast support abilities?
Make one in the object editor? I don't see an issue here, other than perhaps running out of icon room for both heroes and support spells.
Quote:
2) How do you make an ability which fires a nuke? I mean like you have to be some distance away wait 10 seconds before firing an AOE projectile which damages enemies and allies, land or ground alike?
Create a point-target channeling ability with no effect (a modified tornado for example), then use triggers to create the explosion and deal damage when the spell finishes. That's a bit tricky, though, since the "unit finishes casting an ability" event doesn't have the "target point of ability being cast" event response for some reason, so you would need to get that point when the unit starts the effect of the ability and store it somewhere and then get it the trigger that runs when the spell finishes, which requires some skill to be made multi-instanceable.
Quote:
3) How do I create a neutral tower which must be captured and must regen its mana full to fire 1 big AOE at a single spot without being able to do anything except regen mana and use that AOE ability?
Don't give it an attack or any other abilities?
Quote:
4) Is it possible to give a projectile a gravity effect? If one has played MAD BALLS I'm sure they will know the gravity ball.
That requires advanced triggering, preferably in JASS if you want it to be efficient. Good knowledge of high-school level physics helps, too.
Quote:
5) How do I do create that trigger which creates units and sends them to attack the enemy base like in DOTA?
Go to the trigger editor, create a new trigger, give it a periodic event that runs once every 30 or so seconds, give it no conditions, then under actions create units and give them an order to attack-move to a target point (either input coordinates for that or place regions on the map and use "center of region").
Quote:
6) How can I make an ability which makes you wait a few seconds before releasing a flamethrower which sprays all over the front of the unit dealing damage to anyone who gets hit?
Easiest way to do it is to give a Breath of Fire-type ability a few second casting time. Anything mroe than that requires intermediate knowledge of triggers.
Quote:
7) How do I create the Whirligig ability from the Infernal Contraption in Battle for Icecrown?
You need to properly describe what the ability does. I have never played the map in question.
Quote:
8) How do I create custom damage types and armor types like in NOTD?
Go to "Advanced -> Gameplay Constants" and "Advanced -> Game Interface" menus.
Quote:
9) How do I change the resource types from gold and lumber to something else?
Again, "Advanced -> Game Interface".
Quote:
10)How do I create the Macropyre ability?
Again, I am not familiar with the ability in question. You need to properly describe it's gameplay effect.
03-30-2008, 02:09 PM#4
Murloc Lover
Start with something easier, familiarise yourself with the world editor.
03-31-2008, 12:44 AM#5
Dil999
I don't want to be mean, but if you don't know how to do these very simple tasks, you really should learn more about the editor before you try to make a map.
03-31-2008, 09:05 AM#6
Gorman
Just download mass maps and resources from here and the helper net (make sure they are GUI) then play around and learn how to use the object and trigger editor. There are many triggers like the ones you are asking for, and you will learn the rest quickly.

Its realy not much help for us to tell you this stuff, because then you will go away learning how to only do that, and then comeback tomorrow with more questions about N4r0otu 5P3ll p4Xz etc...

So best way to learn is through experience, try to solve the problems yourself by messing around in the world editor, then once you have learnt a bit come ask people to make sure ur doing it right etc.
03-31-2008, 10:15 AM#7
Terrorblade
I am sorry I did not go in detail enough so these are the things I need answered for those parts Anitarf did not understand. To be exact :

3) I have no problem creating the tower itself. I just need to know how to make it change owners and that big AOE ability.

6) The flamethrower I am trying to make is sort of like the DOTA Allstars Sand King's Epicenter which pretty much means after the casting time the hero releases a spray of fire for a few seconds and cannot move in that duration.

7) Whirligig creates glaives which hover around the hero and hurl themselves at anything that gets to close to the hero. Pretty much I just need to know how to make them hover around and attack stuff.

10) Macropyre is Jakiro the Twin Headed Dragon's ultimate move from DOTA Allstars.
03-31-2008, 10:22 AM#8
erwtenpeller
Stop playing dota, start playing WorldEdit.
03-31-2008, 10:35 AM#9
Anitarf
Quote:
Originally Posted by Terrorblade
3) I have no problem creating the tower itself. I just need to know how to make it change owners and that big AOE ability.
That depends: how do you want it to change owners? What are the events and conditions under which you want it to change owners? Once you decide on that, triggering it should be a piece of cake.
Quote:
6) The flamethrower I am trying to make is sort of like the DOTA Allstars Sand King's Epicenter which pretty much means after the casting time the hero releases a spray of fire for a few seconds and cannot move in that duration.
You would need to trigger it. Considering your current level of knowledge, I'd say it's too difficult.
Quote:
7) Whirligig creates glaives which hover around the hero and hurl themselves at anything that gets to close to the hero. Pretty much I just need to know how to make them hover around and attack stuff.
Same as above.
Quote:
10) Macropyre is Jakiro the Twin Headed Dragon's ultimate move from DOTA Allstars.
This tells me absolutely nothing about what the ability does, but very likely, the same thing I said for the above two questions applies here as well.
03-31-2008, 10:39 AM#10
erwtenpeller
Quote:
Originally Posted by Terrorblade
7) Whirligig creates glaives which hover around the hero and hurl themselves at anything that gets to close to the hero. Pretty much I just need to know how to make them hover around and attack stuff.
Sounds like a simple locust swarm edit to me...
03-31-2008, 10:46 AM#11
Terrorblade
Not exactly since the locust swarm is temporary and hits anything within the Crypt lord's radius. The whirligigs are permanent and only throw themselves at enemies within a short radius while circling the hero. Oh, and the tower thing's AoE is fixed so I'm done with that part except how to make it change owners.
03-31-2008, 10:51 AM#12
erwtenpeller
All manipulatable paremeters of the spell. The only thing you'd have to take care of is that the ability is cast when the abilty is learned or the hero is reborn, you can make the duration infinate.
03-31-2008, 11:47 AM#13
Fulla
There are alot of Dota Open Source maps out there, i.e. unprotected which may proove useful, helping you learn.
Just drop by TheHelper it will be there somewhere.

Emjlr3 even made a Dota Heroes map which includes alot of the Dota Heroes & is also open source + 'more organised' as it didnt come out the grinder (unprotecting).
04-02-2008, 06:55 AM#14
The Elite
chances are you'll get nerf repped if you say deprotected one more time...
04-02-2008, 08:46 AM#15
Terrorblade
So far so good... and so bad. 6 and 7 have been simplified. 4 and 10 removed. Now these are currently the problems I have:

1) Anitarf said just make one from the unit editor, pretty much I know that. The catch is, I want that building to function like the World Tree/Frozen Throne from DOTA, the tavern, and destruction for idiots who come to close. The 2nd being the problem, because it is owned by the computer, as a result I cannot buy heroes from it, same with the upgrade buildings.

4) Not really serious, but does anyone know what could substitute a Flamestrike effect? Cause fire doesn't feel like a gigantic mana beam incinerating everyone in the target zone. Also, should I add a countdown period and a warning to all players?

5) The units just don't follow the road, nuff said.

Anyone got ideas on the layout of a AoS map other than base design?