| 03-30-2008, 03:02 PM | #1 |
Introduction Warcraft 3 has tons of abilities and many of them are useful when making custom spells. Sure, you can put them into a few basic categories (no target, single target, area target, point target) and knowing one or two abilities from each category is usualy enough, but that doesn't come close to the diversity of different options that's really available to you as a spell maker through different spells. As if that wasn't enough, due to order id conflicts, you can't have multiple spells based on the same base spell on the same unit (channel and spellbook being rare exceptions), so knowing all the different spell categories isn't enough, if you really want to be able to do anything possible you also need to know as many spells as possible from each category so you can fit similar spells on the same hero if you want to. If you want to be good at using the WC3 abilities you have to know them well, and getting to know them well takes time. A very useful resource for speeding up the learning is the Warcraft 3 Ability Guide by PitzerMike, which lists the most interesting WC3 abilities. This list is intended to supplement that tutorial with a more general list of the types of abilities found in the game. The List
There is no "multiple target points" spell, but there are ways to trigger that, if you're interested in that you should check out my Tripwire ability. I have most likely missed a category or two, and in no way are all spells from a single category the same (for example, autocast spells can have different hardcoded autocast behaviours). I tried to list spells where it's possible to get rid of their default effects so they can serve as a base for triggered spells (but not all categories have such spells), but sometimes when making a custom spell you might actualy want some specific effect that isn't easy to make through triggers but there already is a spell that does it, for example if you want a buff that grants vision of an enemy unit, you could try triggering dummy vision giving units to follow buffed units around or you could just use faerie fire. Conclusion Best spells are made by mixing triggered effects and effects of spells, the more spells you know the better you can do this. Nearly every spell is unique and has a property that similar spells don't have, some spells are more unique than others and some have more than one thing that makes them special, sometimes it's even bugs that we can exploit to get stuff done. The Warcraft 3 Ability Guide that is linked to in the introduction of this tutorial lists the most interesting abilities. It is a great resource, but in no way a complete list of all spells, I'm not sure there actualy is one in existance. |
| 03-30-2008, 09:15 PM | #2 |
You might want to add (destroys trees) next to Death and Decay, and I would also mention (but not exactly explain in great detail) Channel, just for its versatility. Overall, a very nice tutorial! |
| 04-03-2008, 02:19 PM | #3 |
Just very handy. I'd probably add * point target building placement (tiny farm ...) Now let me move this to the approved tutorials section. |
| 04-04-2008, 09:42 PM | #4 | |
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| 08-06-2008, 02:20 PM | #5 |
Very nice, thanks. Only thing I think it would be cool to add : abilids. Because I have the french version of WE, and I can't find translated spells (I don't know what it gives in french).. and I spend lot of time to find out which they are :p . |
| 10-03-2008, 08:56 AM | #6 |
This is really helpful, thanks alot for writing it |
| 04-12-2009, 05:07 PM | #7 |
thank you for making the guide it should help me with map development in the future |
