| 04-01-2008, 02:30 AM | #1 |
Hello peoples!: I've run into...a bit of trouble... ![]() I need ideas for an ORPG map im about to embark on! If you have any ideas please e-mail me at: [email protected] Now...if you give me a stupid idea...i wont use it and i'm putting lots of effort into the map so it'll be as good...no...BETTER than Dei4anc3's ORPG (now that would be a miracle)... So please dont give me stupud ideas... -Thank You |
| 04-01-2008, 07:32 AM | #2 |
Wow. Cool it with the damned smilies and the talk that makes you sound like you're five. |
| 04-01-2008, 10:09 AM | #3 |
wow you gave about 0 information about the actual map... Although it sounds like you have done 0 on the actual map... |
| 04-02-2008, 11:05 PM | #4 |
defiance is boring as hell. u don't even do quests, its all GRIND. i haven't played a good open rpg. they all suck, probably because they're "open"... wc3 really isn't an rpg game. make it if u want drop the grind. they are good time wasters though. |
| 04-03-2008, 12:29 AM | #5 |
Ummm Gorman...i need an idea before i can acually start on the orpg...read the stuff dude -_- Oh yeah...who dropped my rep? there was no need... *cough* [bastards] *cough* |
| 04-03-2008, 02:02 AM | #6 |
Sooo...why do you want to make an ORPG if you have no ideas for an ORPG? |
| 04-03-2008, 02:17 AM | #7 |
It would be better if you guys actually helped him, and not just comment... BanananaHead, what're you doing is rushing head-on on to a solid brick wall with no helmet. Going hand-in-hand with that, no one wants join a person who is almost senselessly smashing their brains into a wall. I like the fact that you're asking people, but it doesn't help if there's no guidelines to help you with, or help us with. I think the problem is that you have a picture in mind, but there's no frame to put it on. How expansive are you willing to get? Making an RPG isn't a get-up-and-do-it thing, it takes weeks of planning, sometimes months (like mine in particular). Planning for a map always goes first, then you can move on to creating it. Decent maps take months to make, hosted projects, like the ones at Wc3campaigns sometimes take years. Most never get finished. Know what you're doing before you start, it's always easier to plan ahead, instead of guessing and checking later. |
| 04-03-2008, 02:28 AM | #8 |
I'm willing to be more people would help if you told us what you were capable of as well. Poopmen and Toiletpaper Men isnt exactly a good start either, I'd completely trash that from your first post, as it only gives a negative impression. I totally agree with Ignited as well. |
| 04-03-2008, 03:08 AM | #9 |
Id say start at the basics. Some simple tips to create a decent ORPG/RPG: 1) Create some type of story or back-story (for orpgs) which allows the game to flow together in some type of cohesive bowl of enjoyment. No one wants to play a game where all you do is kill stuff over and over without a meaning. This part is the most vital, as an RPG without a story is like a first person shooter without the guns. Sure, throwing bullets may be fun at first, but when the enemy is still standing, the game becomes stupid. 2) Once you have a story, you need concept. Take a piece of paper and draw out all the cities in the story and all the characters and the landscape. Create a world out of the story and give it dimension. 3) Now that you have a good solid idea about what the game is about, now you need to figure out what style of game will it be. Of course you're making an RPG/ORPG, but is it going to be turn-based, team-based, spell-based, quest-based, linear in quests or with branches? Will the players be on the same team, will they be accompanied by NPCs? Time to iron out the game-play and style. 4) Systems! The best part! Now you know how your map is going to work, we need systems in place to do this. These range from simple spell systems to advanced quest systems and items systems. Start writing the bulk of the code. 5) Now that you have a frame-work, you can start working on the terrain. Turn your concept drawing into reality (virtual, that is). Set up the landscape and the cities and even some NPCs. 6) Quests. Players need stuff to do, so give them stuff to do! Plan out your quests based on the story and game style. 7) Details. Now its time to work on the heros, creatures, other spells, and mini game mechanics. Create script that isn't a full system and create the heros based on your concepts. 8) Testing! Iron out and glitches and imbalances by playing your game over and over with other people and different strategies. Try lining up different items and heros and spells and see if anything is too strong. This is usually the hardest and most ignored part of maps. A good game requires months of intense testing and balancing before its safe to release publicly. Even then, people will find imbalances and thats where patches come in. Don't be too worried about this, but don't just shrug your shoulders either. 9) Release! Get some friends who love your map (or love you and are willing to help you) to spread your map around and publicize it. Get it out in the world and let it roll! 10) Done! (or are you) Now that your map is out, it is important you don't disappear. People won't play your map for long if there is a bug that was missed and no one is there to fix it. So now its time to respond to the occasional email and release the occasional fix. If you've made it this far, you have done well! And thats all there really is to it! Don't forget to have fun while making your map! |
| 04-03-2008, 06:47 AM | #10 | |
Quote:
Listen to Ammorth. Oh, and don't double-post. |
| 04-03-2008, 07:07 AM | #11 | |
We're not here to tell you how to make your map, that's something you have to decide upon yourself. You need to be the one to design your map -- Otherwise no matter how amazing your work might end up being it will fail. You need to design with coherence and necessity in mind. Do not just add things because someone random suggested it and it was a cute idea; that's the quickest way to overload your map with unnecessary garbage. I think my best piece of advice would be to play ORPG maps and see what it is you best like about them. Once you've found that, take it and expand upon it in ways that make sense. When you've come to some decisions there, come back here and we'll see how it's going then and comment and so forth. Quote:
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| 04-03-2008, 09:56 AM | #12 | ||
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Think about what you hav said: 1) imma g0nna make a epic orpg, that will pwn, so if ur mean u will be sry 2) i am lacking in skills and friends and ideas, but i hav the WE... 3) give me stuff or i will carry out the previous threat. Sounds like u: 1) need to do some thinking, get yourself a plot, or atleast a setting, then think about everything that will be on ur map. dont worry about characters untill latter, but do think about how they came to this place/ quest. 2) u need to a) learn to not be weird b) refer to point 1 3) nty, but if you say (maturely) 'im planning on makin an RPG, i would like some input on story line characters etc, dont worry about specifcs right now, sry for my language im a noob." then im sure people will help you. Now for a bit of an
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| 04-03-2008, 08:22 PM | #13 |
Nice example Gorman, and @banana: As pretty much everyone said, get a solid idea and work on some stuff first...know your limits, know what you can do etc. and then ask for help if needed. |
| 04-03-2008, 10:54 PM | #14 |
I'm not sure if those moderators are serous, but a lot of ppl don't want to disappoint ppl so they say nice things. its worse offline. first u gotta figure out how ur things gonna be layed out. is it gonna be grinding? quests? uber levels? bad terraining? huge bosses? then u can adjust heroes to the map. |
| 04-03-2008, 11:26 PM | #15 |
Proper grammar and spelling helps too... *Looks at most people who have already posted.* (By the way, I seriously disprove of the manner of which you delivered your question, OP.) How about an evil dictator/absolutist has started his campaign of "total control" and is using magical/chemical (depending on whatever context you might have) mediums to deliver some sort of incapacitating effect to those affected by the magical/chemical medium, and natural people/animals (creeps) are going berserk and undergoing mutations that MIGHT turn them into evil things, or weak things, or cool things, or good things, etc. And then, use a quest/grind system that has a million (exaggeration) different start points, but they all lead to some sort of final confrontation? (This final confrontation may or may not be a crazy fight; it could be an awesome cinematic with a normal human/mage guy.) If nobodies using this idea, I am SO taking this for myself (although I'd gladly donate it to you :P ). |
