| 01-20-2003, 12:58 AM | #1 |
Guest | Is it possibility to add units into the game instead of removing the default ones just to add the new ones? I was hoping to add units like Arthas and the captain and couple of others. Oh and more thing, is their a way to actually modify the default unit and building setting for the entire game? I was wondering about that so I wouldn't have to mess with any of the Custom Game Maps. |
| 01-20-2003, 02:07 AM | #2 |
Guest | You can add new units, but you have to modify many of the .slk and .txt files that are in the war3.mpq and the war3patch.mpq. You will need to create new data fields at the end of each of the .slk files (no blank spaces) that have to do with units. You will also need to add the appropriate data to the .txt files. The only problem right now is creating new skills and abilities and having them research properly. The down side to this is that you will either need to add these into a map file, or add them into the war3patch.mpq. The .slk files to edit are: UnitAbilities, UnitBalance, UnitData, unitUI, UnitWeapons and UpgradeData. The AbilityData may also be used to make new skills and abilities. You may also use a few of the other .slk files as a reference (like UnitCombat for the attack sounds, etc.) The .txt files are: *AbilityFunc/Strings, *UnitFunc/Strings and *UpgradeFunc/Strings. Wherein the '*' is the race you are adding the info to. The only problem that I have encountered so far is adding (copy/paste/edit) a new skill to the AbilityData.slk, modifying the proper .txt and .slk files, and have it research properly. If it is a passive skill or a Hero Skill, there aren't any real problems. This is something that I have been doing on my Hell in Chaos MOD. Instead of replacing all the units, I'm adding new ones and allowing the player to choose which team they want to play at the beginning of the game (in a 15 sec. window). This way I can keep all the current races, and add as many as I want (until I reach a hardcoded limit). Cyclone Jack |
| 01-20-2003, 03:19 AM | #3 |
Guest | Oh man...now that I come to think about this, it sounds almost impossible to do. I didn't know adding units like the Captain, Arthas, Jaina, Thrall, etc was going to be that hard. I was hoping to add dragons too the Orc side, but since I have barely any knowledge about slk. and art and all this advance stuff, it seems like I won't be able too. : ( |
| 01-20-2003, 03:32 AM | #4 |
this should be posted in the map devolpment area |
| 01-20-2003, 03:46 AM | #5 |
5 minutes in the editor 10 minutes in the slk. SOOOOOO easy. all he is saying he wants to makes the orcs train dragons. make a peon build a dragon roost(modded for balance) or make the beastiary build dragons. |
| 01-20-2003, 03:59 AM | #6 |
Guest | Oh, well, yeah. That's much easier. I thought you were wanting to add new units altogether. To add units to a team, that's fairly easy (once you get used to it). If you are unsure about editing files, what files to edit, and how to get those files, there are some pretty good tutorials in the tutorial section. Also look through the boards. If you want, just e-mail me, and I'll help you out a bit. Cyclone Jack |
| 01-20-2003, 04:10 AM | #7 |
if you want to add new units like skins/models/sounds and shit there is a very easy way to do it. get an advanced editor so you can use paths then in war3patch.mpq or your map put the model/skin/sounds for unit x into folder units/new **** up units/unitx/ then in the editor create a new custom unit based on a compatable one (building/hero/item) and use units/new **** up units/unitx/unitx in units sound and model used and stuff SOOOO easy. |
