| 04-06-2008, 06:30 AM | #1 |
http://www.wc3campaigns.net/showthread.php?t=97922 Well here it is, finally ........ For all those people that have been waiting for AMHS v5.00 it is finally released, yes it took a very long time (moving houses and starting Uni didnt help) but it is finally here with over 2000 lines of code The whole AMHS is essentially an emulation of Blizzards shadow engine and VertexColor/Unit scale engine. The AMHS replaces this engine with its own, giving you added functionality and the ability for the system to totally hide effects, units (from the screen and minimap) and destructables locally if they are not visible to a player. Under the new system, map hacks do work. It is not like the old system that relied on crashing using corrupted data, in the new AMHS v5.00 people can still MH, it just won't be of any use to them because it will not reveal anything You can also do many funky cool things with the engine, including hiding/show unit shadows ingame, changing unit shadows in game and much much more (stuff that wasn't previously available before). The system also is a vJASS only release, and it is not feasible to make a non JassNewGen release so don't bother asking. The only unfortunate thing about the system is that it is all coded and works around OOP (object orientated programing) so many may find it hard how to use it. On the simplest level the system just works as an AMHS, hiding stuff that shouldn't be revealed, on a more advanced level it gives you more functionality |
| 04-06-2008, 06:54 AM | #2 |
Wow, if it works then that's very impressive. But it seems like a lot of work when maphacks can just start intercepting and cancel the 'visibility' type native calls (like changing the minimap icon). So... it even works for spells like far sight? Fairy fire? What's the cpu load? Keep up the excellent work. |
| 04-06-2008, 07:07 AM | #3 |
There is no worry with internal abilities that reveal the map (wards/faerie fire etc) since it uses wc3 natives (IsUnitVisible) which detects everything Changing the minimap icon is the only real issue, and if you actually read the readme in the system the method used by MH makers is so ridiculously idiotic (it involed nulling the path to the file in local memory before it was accessed for the first time, the preload native however countered that. Also the map hacks assumed the path to the file was always constant, so if you changed it in your map it would no longer work It is all explained in the readme's absolutely everything and it is thoroughly documented |
| 04-06-2008, 09:02 AM | #4 |
I've been missing for a lil' while... this is awesome and all, no doubt about it... but what called for such a dramatic change in code/system? |
| 04-06-2008, 09:24 AM | #5 | |
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If you would read the readme's in the AMHS you would know why |
| 04-06-2008, 10:49 AM | #6 |
Oh, it's there... well I'm not on my WC3 computer so I'm not downloading much (other than random pictures that I deem awesome)... |
| 04-06-2008, 03:54 PM | #7 |
If you're going to just keep referring people to the readme instead of answering questions, I'm going to just lock the topic instead of letting you post in it. Fair enough? Now be nice and answer questions, some of us won't download your system and might be interested in your answers. |
| 04-06-2008, 04:18 PM | #8 |
WOW IT'S SO FUCKING PIZDATO AWESOME ! YOU ARE BEYOND GODLIKE ! :pray: |
| 04-06-2008, 04:32 PM | #9 |
I'm very impressed with the functionality of this system. However the implementation can be rather tedious. I will probably use this in my map, however if I do, I'll probably build a script to register all the unit shadows. Besides, are unit shadows that important? Hell, I might just make the script remove all unit shadows..... |
| 04-06-2008, 06:55 PM | #10 |
God, I'm such a noob. What's a Maphack? Obviously it's something that hacks a map, but like, how or what or why or I don't know I feel so dumb =_= >_< |
| 04-06-2008, 07:11 PM | #11 | |
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Unit shadows make the game look... Not crappy. |
| 04-07-2008, 05:49 AM | #12 | |
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Its not that I want to answer them, its just that the answers are incredibly long. I think I will quote them in the topic when I get home |
| 04-08-2008, 08:17 AM | #13 | |
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I believe its a tool that allows the user to see units that are normally hidden by fog of war and black mask and (i ithnk) able to see them on the minimap. - ThonGod |
| 04-12-2008, 01:40 PM | #14 |
AMHS v5.20 has just been released, many issues relating to the 5.0 and 5.1 have been fixed and a fully detailed GUIDES have been added for GUI users. Also has more options and is much more efficient. For the GUI users that had issues figuring out how to install the system, there is now a step by step dummies guide on how to install AMHS v5.2 in your map that anyone can figure out |
| 04-20-2008, 09:37 AM | #15 |
Hi, when I was testing the map an I encountered an error twice. My scout owl was flying around at the map borders and perhaps I was using this infernal-shadow test spell at that moment ( though I think I didn't when it crashed). ![]() And when I casted bloodlust on myself while being invisible through this invisible-test spell there was a kind of short white-fade-filter-flash^^ |
