| 04-06-2008, 09:56 PM | #1 |
when i make a trigger make a permenent corpse, it decays anyway. how do i fix this? |
| 04-06-2008, 10:26 PM | #2 |
decay time can be set in gameplay contants, one solution that comes to me now would be to set the decay time in gameplay constants to the maximum posible and make a trigger clean the bodies that you don't want to stay there. It's just an idea i never tryed what you are doing so i don't know if that function works fine or not. |
| 04-07-2008, 03:56 AM | #3 |
That method would probably eventually start causing a lot of lag due to the huge amount of corpses that will eventually build up. Although I suppose you could use triggers to remove corpses. I would use that method though :/ |
| 04-07-2008, 07:43 AM | #4 |
How about faking the corpse by having a living unit play its death animation? If you give it invulnerability and locust and you'll have a corpse in every aspect, excluding the death ofc ![]() The biggest downside of this approach would be that it could mess with triggers, since it wouldn't count as a dead unit, but this might be covered by adding locust. |
