| 04-10-2008, 01:38 PM | #1 |
I'm trying to make a harpy attackable by ground units. I was curious if you could make flying units attackable by ground by using the editor, or if the flying part is hardcoded and I just need to make a new ground unit and give it the harpy model. Edit Sorry I should clarify more: I want to turn a flying unit into a ground unit. Kind of like how in DoE one of the wave spawns is a dragon, but it acts like a ground unit. Is this hardcoded, or do I just need to make a ground unit and give it the model? |
| 04-10-2008, 01:39 PM | #2 |
Make it targeted as a ground unit? Amongst other things, triggers can check for flying/ground type. To make a "flying" unit that moves across the ground, though, is different. Hover-type movement can make ground units have flying height. |
| 04-11-2008, 04:28 AM | #3 |
There's a field at the very bottom of units. It's called "Targeted As", and "Ground" is one of the options. Tick that instead of "Flying". |
| 04-11-2008, 02:45 PM | #4 |
Ah, that did the trick. +rep. |
