| 04-12-2008, 09:53 PM | #1 |
Edit: I fixed my previous problem, but I have a new one. I did this before in a map, where I was able to set the camera pretty high up. I need to do this again, but I can't remember how to fix this problem. Whenever The camera is pretty high up the game starts cutting out everything that is about 7000 or so away. Any ideas? |
| 04-12-2008, 11:22 PM | #2 |
set camera FarZ to 10K ? (it's the hardcoded limit) JASS:
constant camerafield CAMERA_FIELD_TARGET_DISTANCE = ConvertCameraField(0)
[b]constant camerafield CAMERA_FIELD_FARZ = ConvertCameraField(1)[/b]
constant camerafield CAMERA_FIELD_ANGLE_OF_ATTACK = ConvertCameraField(2)
constant camerafield CAMERA_FIELD_FIELD_OF_VIEW = ConvertCameraField(3)
constant camerafield CAMERA_FIELD_ROLL = ConvertCameraField(4)
constant camerafield CAMERA_FIELD_ROTATION = ConvertCameraField(5)
constant camerafield CAMERA_FIELD_ZOFFSET = ConvertCameraField(6)
you can apply this via JASS:native SetCameraField takes camerafield whichField, real value, real duration returns nothing -> call SetCameraField(CAMERA_FIELD_FARZ,10000,0) ^^ hf |
| 04-12-2008, 11:25 PM | #3 |
In game you can use control+mouse wheel to change it |
| 04-12-2008, 11:32 PM | #4 |
FAR Z Jeez man, I saw that, but it didn't sound like what I used before XD. Thanks for the help! |
