| 04-13-2008, 08:13 AM | #1 |
I tried using this tool to add an ubersplat (Mass Teleport) to the waygate model at its stand alternate animation sequence, It works perfectly except that the ubersplat doesn't get removed. Is this because of the tool I'm using or should I re-edit the model? Thanks guys |
| 04-13-2008, 10:01 AM | #2 |
I think perhaps you should examine the mass teleport caster model; find out if the splat is applied by this model (and thus steal the template for its use from therein) or if it's applied by the abillity (in which case, you're fucked?). Splats' data are entirely set within SLKs, so you can't easily force them to stay/go/etc when you want them to. |
| 04-13-2008, 01:13 PM | #3 |
Yeah its hardcoded, If i use the thunderclap's uberspalt, it goes away automatically. Thanks for taking the time man! |
| 04-13-2008, 01:21 PM | #4 |
SLK= not hardcoded. |
| 04-13-2008, 06:29 PM | #5 |
Does that mean we can actually edit the SLK so that we can use the Dark Summoning ubersplat which is only available via ability? |
| 04-13-2008, 07:03 PM | #6 |
You can use the Dark Summoning splat any time you want. I can't remember the code for it off the top of my head, though. SLKs can be edited, yes, but the issue is more whether they'll actually overwrite when imported into a map; though I think that the ubersplat one will. Even so, it's hilariously impractical to distribute a SLK with any stand-alone special effect -- this kind of thing is going to be limited to your own personal projects. |
| 04-13-2008, 08:50 PM | #7 |
When I open the Dark Summoning model, there is no ubersplat. So what's the code for it? o.O |
| 04-14-2008, 11:42 AM | #8 | |
Quote:
|
| 04-15-2008, 11:23 AM | #9 |
What I meant by hardcoded is that the ubersplat of Mass Teleport when added to a model does not remove itself, I tried using the thunderclap's ubersplat and it automatically removes itself. |
