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Hardcoded Geoset Anim Alphas?

04-13-2008, 07:28 PM#1
JetFangInferno
I'm trying to edit the Thunderclap effect's lightning. For the lightning's geoset animation, I'm trying to increase the alpha to 1.0 instead of somewhere around 0.75. I know that by giving the lightning a dark purple tint the lightning would become less visible because it is additive and dark = invisible. It seems that the geoset anim alpha is hardcoded. In magos, whenenver I changed the value of the alpha, it would reset to the same number even when I saved it and reopened the model. I tried converting the mdx to mdl and editing it from there but when i reconverted the mdl to mdx, it came up with a bunch of errors. Is there any way around this problem?
04-13-2008, 08:15 PM#2
Rao Dao Zao
No such thing as hard-coding in an MDL, but Magos' is known to hang onto values it shouldn't in some cases; usually those involving colour values on the side.

Define 'a bunch of errors', but do be prepared to upload your MDL if we cannot decipher that.
04-13-2008, 08:49 PM#3
JetFangInferno
I think you better take a look at the mdl. I merely changed the Alpha from 0.776471 to 1.0 and then the mdl just refuses to convert to mdx.
Attached Files
File type: mdlLightning.mdl (83.3 KB)