| 04-14-2008, 10:22 AM | #1 |
Aagahagahaghagahgh. Is there any way to get this stupid program to print out some sort of error log so i can work out why my trigger is crashing the game when it runs for the second time for player 2 (only for player 2, not for player 1, player 1 can run it as many times as he wants. FUCK.) |
| 04-14-2008, 10:30 AM | #2 |
in NGJP there is a catching some instructions, which crashed game (execute functions are not present for example) but here... |
| 04-14-2008, 12:38 PM | #4 |
in turn end, you have 'set temppoint2=' something twice. i dont think thats the problem, but i think its an error too |
| 04-15-2008, 12:28 AM | #5 |
Yes, i do that because sometimes the abilities are instant cast, and thus set no point of target ability being cast. By setting it to the position of the caster first, it means that if it's an instant cast, it will be set to the caster position. That was the theory anyway. Turned out that didn't work, and i havn't removed it yet because of the larger problem of the entire trigger dying. |
| 04-15-2008, 01:53 AM | #6 |
Does it display the text "Game Ends" before crashing or not? You might consider adding game messages before and after every conditional, nothing jumps out and hits me as a crash-causer in a lookover. |
| 04-15-2008, 09:39 AM | #7 |
tried that. I added messages every alternating line after the wait and in start turn. It didn't display any of them. it displayed the one before the wait, and then it just crashed. No messages at all. It's somehow crashing immediately after the wait. But the kicker is, when i remove all the functions after the wait, it still crashes. |
