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Member: Sinnergy

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Threads started by Sinnergy (23)

ThreadForumRepliesLast Post
Auto-cast arrow speed question?Triggers & Scripts47 Feb 2010 by HyperActive
Map crashing on unit group checking, help plsTriggers & Scripts930 Jan 2010 by Sinnergy
ways to use war3mapPreview as blp instead tga?General Development021 Jan 2010 by Sinnergy
LLDD runs 3 times on damage detectTriggers & Scripts017 Jan 2010 by Sinnergy
Frozen Throne as virus??General Development74 Jan 2010 by blanc_dummy
Risc's Colorizer different font type?General Development627 Dec 2009 by Sinnergy
casting acid bomb inside a damage detection causes lagTriggers & Scripts526 Nov 2009 by PurplePoot
avoiding infinte loops in damage detectionTriggers & Scripts611 Nov 2009 by Rising_Dusk
cannot open my map after a blackoutGeneral Development815 Sep 2009 by Sinnergy
spinning units in a pivot doesn't really spinTriggers & Scripts18 Sep 2009 by 0zyx0
xedamage exception not working for this code only?Vexorian Spells and Systems016 Aug 2009 by Sinnergy
Patch 1.24 doesn't run my map?Triggers & Scripts127 Aug 2009 by Sinnergy
Creep agroTriggers & Scripts320 Jul 2009 by PotatoPeeler
any way to detect the triggering collider? and xedamage's used sfx?Vexorian Spells and Systems024 Jun 2009 by Sinnergy
attaching units in StatusEvents by grim001Triggers & Scripts1127 Jun 2009 by Sinnergy
my group only picks 1 unit from a group with lots of units?Triggers & Scripts424 Jun 2009 by Sinnergy
xecollider settarget and settargetpoint not included?Vexorian Spells and Systems013 Jun 2009 by Sinnergy
auto index excluding dummy casters: how?Triggers & Scripts711 Jun 2009 by grim001
impale system glitches and stuffs like thatTriggers & Scripts32 Jun 2009 by Sinnergy
Realms of the Genesis v3Map / Campaign Projects319 Jul 2009 by Sinnergy
Invisible special effect on ground?General Development418 May 2009 by Sinnergy
xecollider and xefx some questionsVexorian Spells and Systems113 May 2009 by akolyt0r
xecast or i dont know?Triggers & Scripts1211 May 2009 by Sinnergy