HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

xecollider and xefx some questions

05-13-2009, 12:15 PM#1
Sinnergy
for xecollider and xefx, if i created a timer and attached the xecollider or xefx into it, then update xefx's data, like scale, color and stuffs like that, does it work? like making the xefx special effect larger and larger as the time passes by, or making xecollider's projectile and collision size larger and larger as the projectile is running?

for xefx, do Vexorian have any plans on adding like animation speed for the xefx special effect, and some sort of making the model used by the dummy animate? but looks like these will be all impossible because all the model used by xefx are just attached to the dummy unit, not the dummy unit itself morphed to the model used

how about making a special effect only visible for a specific player, or an allied player, or enemy, etc.? just like dota did in the torrent spell, where bubbles appear, but only the caster and its allies can see the bubbles
05-13-2009, 12:34 PM#2
akolyt0r
1: Yes that would be possible
2: Not possible
3: Thats up to Vex..