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Skins and Filepaths

07-18-2008, 11:35 AM#1
Hemlock
I was wondering if it is remotely possible to to use for example this:
http://www.wc3campaigns.net/showthread.php?t=80117 skin as under a hero.

What I want to create is a hero with this skin, or is it only possible to use this skin to the ogre path?

Regards
07-18-2008, 11:54 AM#2
SeruK
Eh? Why wouldn't it?
07-18-2008, 12:00 PM#3
Hemlock
Do I just need to pick the Path of the hero that I would want the skin to attach to and that paste that into the custom path in the import editor?
07-18-2008, 12:11 PM#4
SeruK
Do you want to use the skinned ogre as a hero or do you have a custom model that you want to use it or..?
07-18-2008, 01:35 PM#5
erwtenpeller
He wants to use the texture on another model.

No, its not possible to just use a texture for a model it wasnt made for. Textures are model specific.
07-18-2008, 06:41 PM#6
Kyrbi0
Well you can... Remap Textures in War3Viewer... But it just doesn't work, trust me. :P
07-18-2008, 08:27 PM#7
NiRVaNa_87
You could attach a hero glow to the ogre, if that´s what you mean.
07-19-2008, 12:00 AM#8
erwtenpeller
Stop telling this kid "but if this" or "but if that" without any further explanation. He clearly has no idea how texture maps work, so just settle for a clear awnser that he can understand.

Wich is that it cant be done by changing the filepath.
07-19-2008, 01:05 AM#9
SeruK
Quote:
Originally Posted by erwtenpeller
Stop telling this kid "but if this" or "but if that" without any further explanation. He clearly has no idea how texture maps work, so just settle for a clear awnser that he can understand.
Warnicro's like 20.

:>
07-19-2008, 06:25 AM#10
Hemlock
Quote:
Originally Posted by SeruK
Warnicro's like 20.

:>

*cough* even older, I feel so old now ^^, I never did devote allot of time in custom things in wow, but I got the picture.

The skins are bound to a certain unit path, and it's not advised to use them on other paths.
07-19-2008, 11:41 AM#11
SeruK
Quote:
Originally Posted by Warnicro
The skins are bound to a certain unit path, and it's not advised to use them on other paths.
Yes. If the model doesn't use the texture from the beginning (there are some custom models that use the default wc3 Ogre skin) you shouldn't use them on other paths.
07-19-2008, 04:29 PM#12
erwtenpeller
I'll just explain how it works.

Basically, a texture is model data. Diffrent parts of the texture file get projected onto designated parts of the model file. Every model has a diffrent shape, and therefore the texture file is arranged diffrently.

If you where to put a texture that doesnt belong to a certain model on that model, the model would project the same parts of the texture as it would if it would still have the original texture.

A part that normally has, for example, a leg on it, could have an arm in that same location in another texture. It would then project the arm bit onto the legs of the model...

I am aware that this may not be the clearest explanation, but its all i've got :P
07-19-2008, 05:22 PM#13
Kyrbi0
I wish somebody had told me that a long time ago... :P