| 01-03-2009, 07:55 PM | #2 |
The "A unit is attacked" event doesn't trigger when a unit takes damage. Instead, it fires when a unit initiates an attack, so there is no "damage done." Also, there's no way to get a unit's attack damage, aside from computing it manually. So your best bet is to use an attack detection system or something. |
| 01-03-2009, 08:18 PM | #3 |
Thank you Pyrogasm! Can you explain more about this "attack detection system" that you mentioned. I am not familiar with that. |
| 01-04-2009, 01:26 PM | #4 |
The very most simple solution to your problem is to reduce the target unit's armor by, say 4. |
| 01-06-2009, 05:35 AM | #5 | |
Quote:
There are a few in the resources section. |
