HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

There is any easy(automated) way to intent vJass code?

02-10-2009, 11:39 AM#1
DioD
If there is no such tools, need basic information about how indent shoud work, i will try to write my own tool.
02-10-2009, 05:18 PM#2
peq
I wrote a dirty intend-script in php some time ago:
http://peq.bplaced.de/jassdemo.php
02-10-2009, 07:35 PM#3
TotallyAwesome
Actually, I think jasscraft has an option for it (havent jassed in years though)
02-10-2009, 07:46 PM#4
Bobo_The_Kodo
jasscraft doesnt recognize vjass.
02-11-2009, 01:25 AM#5
DioD
jass craft (and workshop) able to indent normal code, but its "close source" and have no options for this.
02-11-2009, 03:24 AM#6
darkwulfv
I highly doubt there is. It's something you gotta do on your own.
02-11-2009, 03:50 PM#7
Jazradel
Can't you add custom keywords to jasscraft?
02-11-2009, 05:49 PM#8
Deaod
i have UltraEdit which supports auto indenting; i could send you the language file.
02-12-2009, 08:41 AM#9
DioD
Deaod
This will be great.
02-12-2009, 08:28 PM#10
Deaod
This thing has become too long.
02-17-2009, 10:33 AM#11
akolyt0r
Nice ...just tried ultra edit ...seems really nice ..
hmm i added additionally the BJ functions to my syntax highlighting file ...
here they are:
Hidden information:

AbortCinematicFadeBJ AcosBJ AddHeroXPSwapped AddItemToStockBJ AddLightningLoc
AddResourceAmountBJ AddSpecialEffectLocBJ AddSpecialEffectTargetUnitBJ AddUnitAnimationPropertiesBJ AddUnitToStockBJ
AddWeatherEffectSaveLast AdjustCameraBoundsBJ AdjustCameraBoundsForPlayerBJ AdjustPlayerStateBJ AdjustPlayerStateSimpleBJ
AllowVictoryDefeat AngleBetweenPoints AsinBJ Atan2BJ AtanBJ
AttachSoundToUnitBJ BJDebugMsg BlightGoldMineForPlayer BlightGoldMineForPlayerBJ CameraClearNoiseForPlayer
CameraResetSmoothingFactorBJ CameraSetEQNoiseForPlayer CameraSetSmoothingFactorBJ CameraSetSourceNoiseForPlayer CameraSetTargetNoiseForPlayer
CameraSetupApplyForPlayer CameraSetupGetFieldSwap CancelCineSceneBJ ChangeElevatorHeight ChangeElevatorWallBlocker
ChangeElevatorWalls CheckInitPlayerSlotAvailability CheckItemcodeStatus CheckItemStatus ChooseRandomCreepBJ
ChooseRandomItemBJ ChooseRandomItemExBJ ChooseRandomNPBuildingBJ CinematicFadeBJ CinematicFadeCommonBJ
CinematicFilterGenericBJ CinematicModeBJ CinematicModeExBJ ClearMapMusicBJ ClearSelectionForPlayer
ClearTextMessagesBJ CommentString CompareLocationsBJ CompareRectsBJ ConditionalTriggerExecute
ConfigureNeutralVictim ContinueCinematicFadeAfterBJ ContinueCinematicFadeBJ ConvertedPlayer CopySaveGameBJ
CosBJ CountLivingPlayerUnitsOfTypeId CountPlayersInForceBJ CountPlayersInForceEnum CountUnitsInGroup
CountUnitsInGroupEnum CreateCorpseLocBJ CreateDeadDestructableLocBJ CreateDefeatConditionBJ CreateDestructableLoc
CreateFogModifierRadiusLocBJ CreateFogModifierRadiusLocSimple CreateFogModifierRectBJ CreateFogModifierRectSimple CreateImageBJ
CreateItemLoc CreateLeaderboardBJ CreateMultiboardBJ CreateNUnitsAtLoc CreateNUnitsAtLocFacingLocBJ
CreatePermanentCorpseLocBJ CreateQuestBJ CreateQuestItemBJ CreateTextTagLocBJ CreateTextTagUnitBJ
CreateTimerBJ CreateTimerDialogBJ CreateUbersplatBJ CreateUnitAtLocSaveLast CustomDefeatBJ
CustomDefeatDialogBJ CustomDefeatLoadBJ CustomDefeatQuitBJ CustomDefeatReduceDifficultyBJ CustomDefeatRestartBJ
CustomVictoryBJ CustomVictoryDialogBJ CustomVictoryOkBJ CustomVictoryQuitBJ CustomVictorySkipBJ
DecUnitAbilityLevelSwapped DefeatConditionSetDescriptionBJ DelayedSuspendDecay DelayedSuspendDecayBoneEnum DelayedSuspendDecayCreate
DelayedSuspendDecayFleshEnum DelayedSuspendDecayStopAnimEnum DestroyDefeatConditionBJ DestroyEffectBJ DestroyLeaderboardBJ
DestroyLightningBJ DestroyMultiboardBJ DestroyQuestBJ DestroyTextTagBJ DestroyTimerBJ
DestroyTimerDialogBJ DestructableAddIndicatorBJ DetectGameStarted DialogAddButtonBJ DialogAddButtonWithHotkeyBJ
DialogClearBJ DialogDisplayBJ DialogSetMessageBJ DisplayCineFilterBJ DisplayTextToForce
DisplayTimedTextToForce DistanceBetweenPoints DoesUnitGenerateAlarms DoNothing DoTransmissionBasicsXYBJ
EnableCreepSleepBJ EnableDawnDusk EnableOcclusionBJ EnableWorldFogBoundaryBJ EndGameBJ
EndThematicMusicBJ EnumDestructablesInCircleBJ EnumDestructablesInCircleBJFilter EnumDestructablesInRectAll EnumItemsInRectBJ
EnumUnitsSelected ExplodeUnitBJ FFAInitPlayerSlots FindElevatorWallBlockerEnum FinishCinematicFadeAfterBJ
FinishCinematicFadeBJ FlashQuestDialogButtonBJ FlushGameCacheBJ FlushStoredMissionBJ FogEnableOff
FogEnableOn FogMaskEnableOff FogMaskEnableOn ForceAddPlayerSimple ForceCinematicSubtitlesBJ
ForcePickRandomPlayer ForcePickRandomPlayerEnum ForceRemovePlayerSimple ForceSetLeaderboardBJ ForceUICancelBJ
ForceUIKeyBJ ForGroupBJ GameOverDialogBJ GetAbilityEffectBJ GetAbilityName
GetAbilitySoundBJ GetAttackedUnitBJ GetBooleanAnd GetBooleanOr GetCameraBoundsMapRect
GetClickedButtonBJ GetClickedDialogBJ GetConvertedPlayerId GetCurrentCameraBoundsMapRectBJ GetCurrentCameraSetup
GetDestructableLoc GetDyingDestructable GetElevatorHeight GetEntireMapRect GetFadeFromSeconds
GetForceOfPlayer GetForLoopIndexA GetForLoopIndexB GetHeroStatBJ GetInventoryIndexOfItemTypeBJ
GetIssuedOrderIdBJ GetItemLifeBJ GetItemLoc GetItemOfTypeFromUnitBJ GetKillingUnitBJ
GetLastCreatedButtonBJ GetLastCreatedDefeatConditionBJ GetLastCreatedDestructable GetLastCreatedEffectBJ GetLastCreatedFogModifier
GetLastCreatedGameCacheBJ GetLastCreatedGroup GetLastCreatedGroupEnum GetLastCreatedImage GetLastCreatedItem
GetLastCreatedLeaderboard GetLastCreatedLightningBJ GetLastCreatedMultiboard GetLastCreatedQuestBJ GetLastCreatedQuestItemBJ
GetLastCreatedTerrainDeformation GetLastCreatedTextTag GetLastCreatedTimerBJ GetLastCreatedTimerDialogBJ GetLastCreatedUbersplat
GetLastCreatedUnit GetLastCreatedWeatherEffect GetLastHauntedGoldMine GetLastPlayedMusic GetLastPlayedSound
GetLastRemovedItem GetLastReplacedUnitBJ GetLastRestoredUnitBJ GetLastTransmissionDurationBJ GetLearnedSkillBJ
GetLightningColorABJ GetLightningColorBBJ GetLightningColorGBJ GetLightningColorRBJ GetLoadedUnitBJ
GetPlayableMapRect GetPlayerHandicapBJ GetPlayerHandicapXPBJ GetPlayersAll GetPlayersAllies
GetPlayersByMapControl GetPlayersEnemies GetPlayersMatching GetPlayerStartLocationLoc GetPlayerStartLocationX
GetPlayerStartLocationY GetPlayerTaxRateBJ GetPlayerTechCountSimple GetPlayerTechMaxAllowedSwap GetRandomDirectionDeg
GetRandomLocInRect GetRandomPercentageBJ GetRandomSubGroup GetRandomSubGroupEnum GetRectCenter
GetRectFromCircleBJ GetRectHeightBJ GetRectWidthBJ GetSoundDurationBJ GetSoundFileDurationBJ
GetSoundIsPlayingBJ GetStoredBooleanBJ GetStoredIntegerBJ GetStoredRealBJ GetStoredStringBJ
GetTerrainCliffLevelBJ GetTerrainTypeBJ GetTerrainVarianceBJ GetTimeOfDay GetTimeOfDayScalePercentBJ
GetTransmissionDuration GetTransportUnitBJ GetUnitAbilityLevelSwapped GetUnitDefaultPropWindowBJ GetUnitLifePercent
GetUnitManaPercent GetUnitPropWindowBJ GetUnitsInRangeOfLocAll GetUnitsInRangeOfLocMatching GetUnitsInRectAll
GetUnitsInRectMatching GetUnitsInRectOfPlayer GetUnitsInRectOfPlayerFilter GetUnitsOfPlayerAll GetUnitsOfPlayerAndTypeId
GetUnitsOfPlayerAndTypeIdFilter GetUnitsOfPlayerMatching GetUnitsOfTypeIdAll GetUnitsOfTypeIdAllFilter GetUnitsSelectedAll
GetUnitStatePercent GetUnitStateSwap GroupAddGroup GroupAddGroupEnum GroupAddUnitSimple
GroupImmediateOrderBJ GroupPickRandomUnit GroupPickRandomUnitEnum GroupPointOrderLocBJ GroupRemoveGroup
GroupRemoveGroupEnum GroupRemoveUnitSimple GroupTargetDestructableOrder GroupTargetItemOrder GroupTargetOrderBJ
GroupTrainOrderByIdBJ HaveStoredValue IAbsBJ IMaxBJ IMinBJ
IncUnitAbilityLevelSwapped InitBlizzard InitBlizzardGlobals InitDNCSounds InitGameCacheBJ
InitGenericPlayerSlots InitMapRects InitNeutralBuildings InitQueuedTriggers InitRescuableBehaviorBJ
InitSummonableCaps IntegerTertiaryOp IsCustomCampaignButtonVisibile IsDawnDuskEnabled IsDestructableAliveBJ
IsDestructableDeadBJ IsDestructableInvulnerableBJ ISignBJ IsItemHiddenBJ IsPlayerFlagSetBJ
IsPlayerSlotState IsPointBlightedBJ IssueBuildOrderByIdLocBJ IssueHauntOrderAtLocBJ IssueHauntOrderAtLocBJFilter
IssueImmediateOrderBJ IssuePointOrderLocBJ IssueTargetDestructableOrder IssueTargetItemOrder IssueTargetOrderBJ
IssueTrainOrderByIdBJ IssueUpgradeOrderByIdBJ IsTerrainPathableBJ IsTriggerQueuedBJ IsTriggerQueueEmptyBJ
IsUnitAliveBJ IsUnitDeadBJ IsUnitGroupDeadBJ IsUnitGroupDeadBJEnum IsUnitGroupEmptyBJ
IsUnitGroupEmptyBJEnum IsUnitGroupInRectBJ IsUnitGroupInRectBJEnum IsUnitHiddenBJ IsUnitIllusionBJ
IsUnitInTransportBJ IsUnitLoadedBJ IsUnitPausedBJ ItemAddIndicatorBJ KillSoundWhenDoneBJ
LeaderboardAddItemBJ LeaderboardDisplayBJ LeaderboardGetIndexedPlayerBJ LeaderboardGetItemCountBJ LeaderboardGetPlayerIndexBJ
LeaderboardHasPlayerItemBJ LeaderboardRemovePlayerItemBJ LeaderboardResizeBJ LeaderboardSetLabelBJ LeaderboardSetLabelColorBJ
LeaderboardSetPlayerItemLabelBJ LeaderboardSetPlayerItemLabelColorBJ LeaderboardSetPlayerItemStyleBJ LeaderboardSetPlayerItemValueBJ LeaderboardSetPlayerItemValueColorBJ
LeaderboardSetStyleBJ LeaderboardSetValueColorBJ LeaderboardSortItemsBJ LeaderboardSortItemsByLabelBJ LeaderboardSortItemsByPlayerBJ
LivingPlayerUnitsOfTypeIdFilter LoadGameBJ LockGameSpeedBJ LockGuardPosition MakeUnitRescuableToForceBJ
MakeUnitRescuableToForceBJEnum MakeUnitsPassiveForPlayer MakeUnitsPassiveForPlayerEnum MakeUnitsPassiveForTeam MarkGameStarted
MeleeCheckAddedUnit MeleeCheckForCrippledPlayers MeleeCheckForLosersAndVictors MeleeCheckForVictors MeleeCheckLostUnit
MeleeClearExcessUnit MeleeClearExcessUnits MeleeClearNearbyUnits MeleeCrippledPlayerTimeout MeleeDefeatDialogBJ
MeleeDoDefeat MeleeDoDefeatEnum MeleeDoDrawEnum MeleeDoLeave MeleeDoVictoryEnum
MeleeEnumFindNearestMine MeleeExposeAllPlayers MeleeExposePlayer MeleeFindNearestMine MeleeGetAllyCount
MeleeGetAllyKeyStructureCount MeleeGetAllyStructureCount MeleeGetCrippledRevealedMessage MeleeGetCrippledTimerMessage MeleeGetCrippledWarningMessage
MeleeGetLocWithinRect MeleeGetNearestValueWithin MeleeGetProjectedLoc MeleeGrantHeroItems MeleeGrantItemsToHero
MeleeGrantItemsToHiredHero MeleeGrantItemsToTrainedHero MeleeInitPlayerSlots MeleeInitVictoryDefeat MeleePlayerIsCrippled
MeleePlayerIsOpponent MeleeRandomHeroLoc MeleeRemoveObservers MeleeStartingAI MeleeStartingHeroLimit
MeleeStartingResources MeleeStartingUnits MeleeStartingUnitsForPlayer MeleeStartingUnitsHuman MeleeStartingUnitsNightElf
MeleeStartingUnitsOrc MeleeStartingUnitsUndead MeleeStartingUnitsUnknownRace MeleeStartingVisibility MeleeTournamentFinishNowRuleA
MeleeTrainedUnitIsHeroBJFilter MeleeTriggerActionAllianceChange MeleeTriggerActionConstructCancel MeleeTriggerActionPlayerDefeated MeleeTriggerActionPlayerLeft
MeleeTriggerActionUnitConstructionStart MeleeTriggerActionUnitDeath MeleeTriggerTournamentFinishNow MeleeTriggerTournamentFinishSoon MeleeVictoryDialogBJ
MeleeWasUserPlayer ModifyGateBJ ModifyHeroSkillPoints ModifyHeroStat ModuloInteger
ModuloReal MoveLightningLoc MultiboardAllowDisplayBJ MultiboardDisplayBJ MultiboardMinimizeBJ
MultiboardSetItemColorBJ MultiboardSetItemIconBJ MultiboardSetItemStyleBJ MultiboardSetItemValueBJ MultiboardSetItemWidthBJ
MultiboardSetTitleTextColorBJ NearbyElevatorExists NearbyElevatorExistsEnum NudgeItemsInRectEnum NudgeObjectsInRect
NudgeUnitsInRectEnum OffsetLocation OffsetRectBJ OneOnOneInitPlayerSlots OrderId2StringBJ
PanCameraToForPlayer PanCameraToLocForPlayer PanCameraToTimedForPlayer PanCameraToTimedLocForPlayer PanCameraToTimedLocWithZForPlayer
PauseAllUnitsBJ PauseAllUnitsBJEnum PauseGameOff PauseGameOn PauseTimerBJ
PauseUnitBJ PercentTo255 PercentToInt PerformStockUpdates PickMeleeAI
PingMinimapForForce PingMinimapForForceEx PingMinimapForPlayer PingMinimapLocForForce PingMinimapLocForForceEx
PingMinimapLocForPlayer PlayerGetLeaderboardBJ PlayersAreCoAllied PlayMusicBJ PlayMusicExBJ
PlaySound PlaySoundAtPointBJ PlaySoundBJ PlaySoundFromOffsetBJ PlaySoundOnUnitBJ
PlayThematicMusicBJ PlayThematicMusicExBJ PolarProjectionBJ PolledWait PostTriggerExecuteBJ
QuestItemSetCompletedBJ QuestItemSetDescriptionBJ QuestMessageBJ QuestSetCompletedBJ QuestSetDescriptionBJ
QuestSetDiscoveredBJ QuestSetEnabledBJ QuestSetFailedBJ QuestSetTitleBJ QueueDestructableAnimationBJ
QueuedTriggerAddBJ QueuedTriggerAttemptExec QueuedTriggerCheck QueuedTriggerClearBJ QueuedTriggerClearInactiveBJ
QueuedTriggerCountBJ QueuedTriggerDoneBJ QueuedTriggerGetIndex QueuedTriggerRemoveBJ QueuedTriggerRemoveByIndex
QueueUnitAnimationBJ RAbsBJ RandomDestructableInRectBJ RandomDestructableInRectBJEnum RandomDestructableInRectSimpleBJ
RandomDistAddItem RandomDistChoose RandomDistReset RandomItemInRectBJ RandomItemInRectBJEnum
RandomItemInRectSimpleBJ RectContainsCoords RectContainsItem RectContainsLoc RectContainsUnit
RectFromCenterSizeBJ ReducePlayerTechMaxAllowed RegisterDestDeathInRegionEnum RemoveItemFromStockBJ RemovePlayerPreserveUnitsBJ
RemovePurchasedItem RemoveSaveDirectoryBJ RemoveUnitFromStockBJ RemoveWeatherEffectBJ RenameSaveDirectoryBJ
ReplaceUnitBJ RescueUnitBJ ResetTerrainFogBJ ResetToGameCameraForPlayer ResetUnitAnimation
RestoreUnitLocFacingAngleBJ RestoreUnitLocFacingPointBJ ResumeMusicBJ RMaxBJ RMinBJ
RotateCameraAroundLocBJ RSignBJ SaveAndChangeLevelBJ SaveAndLoadGameBJ SaveDyingWidget
SaveGameCacheBJ SelectGroupBJ SelectGroupBJEnum SelectGroupForPlayerBJ SelectUnitAdd
SelectUnitAddForPlayer SelectUnitForPlayerSingle SelectUnitRemove SelectUnitRemoveForPlayer SelectUnitSingle
SetAmbientDaySound SetAmbientNightSound SetBlightRadiusLocBJ SetBlightRectBJ SetCameraBoundsToRect
SetCameraBoundsToRectForPlayerBJ SetCameraFieldForPlayer SetCameraOrientControllerForPlayerBJ SetCameraPositionForPlayer SetCameraPositionLocForPlayer
SetCameraQuickPositionForPlayer SetCameraQuickPositionLoc SetCameraQuickPositionLocForPlayer SetCameraTargetControllerNoZForPlayer SetCampaignAvailableBJ
SetCampaignMenuRaceBJ SetCinematicAvailableBJ SetCinematicCameraForPlayer SetCinematicSceneBJ SetCineModeVolumeGroupsBJ
SetCineModeVolumeGroupsImmediateBJ SetDestAnimationSpeedPercent SetDestructableAnimationBJ SetDestructableInvulnerableBJ SetDestructableLifePercentBJ
SetDestructableMaxLifeBJ SetDNCSoundsDawn SetDNCSoundsDay SetDNCSoundsDusk SetDNCSoundsNight
SetDoodadAnimationBJ SetDoodadAnimationRectBJ SetForceAllianceStateBJ SetForLoopIndexA SetForLoopIndexB
SetHeroLevelBJ SetHeroStat SetImageColorBJ SetImagePositionBJ SetItemDropOnDeathBJ
SetItemDroppableBJ SetItemInvulnerableBJ SetItemLifeBJ SetItemPlayerBJ SetItemPositionLoc
SetItemVisibleBJ SetLightningColorBJ SetMapMusicIndexedBJ SetMapMusicRandomBJ SetMissionAvailableBJ
SetMusicOffsetBJ SetMusicVolumeBJ SetNextLevelBJ SetPlayerAbilityAvailableBJ SetPlayerAllianceBJ
SetPlayerAllianceStateAllyBJ SetPlayerAllianceStateBJ SetPlayerAllianceStateControlBJ SetPlayerAllianceStateFullControlBJ SetPlayerAllianceStateVisionBJ
SetPlayerColorBJ SetPlayerColorBJEnum SetPlayerFlagBJ SetPlayerHandicapBJ SetPlayerHandicapXPBJ
SetPlayerMaxHeroesAllowed SetPlayerOnScoreScreenBJ SetPlayerSlotAvailable SetPlayerStateBJ SetPlayerTaxRateBJ
SetPlayerTechMaxAllowedSwap SetPlayerTechResearchedSwap SetPlayerUnitAvailableBJ SetRescueBuildingColorChangeBJ SetRescueUnitColorChangeBJ
SetSoundConeAnglesBJ SetSoundDistanceCutoffBJ SetSoundOffsetBJ SetSoundPitchBJ SetSoundPositionLocBJ
SetSoundVolumeBJ SetSpeechVolumeGroupsBJ SetSpeechVolumeGroupsImmediateBJ SetStackedSoundBJ SetTerrainFogExBJ
SetTerrainPathableBJ SetTerrainTypeBJ SetTextTagAgeBJ SetTextTagColorBJ SetTextTagFadepointBJ
SetTextTagLifespanBJ SetTextTagPermanentBJ SetTextTagPosBJ SetTextTagPosUnitBJ SetTextTagSuspendedBJ
SetTextTagTextBJ SetTextTagVelocityBJ SetThematicMusicOffsetBJ SetTimeOfDay SetTimeOfDayScalePercentBJ
SetUnitAbilityLevelSwapped SetUnitAcquireRangeBJ SetUnitBlendTimeBJ SetUnitExplodedBJ SetUnitFacingToFaceLocTimed
SetUnitFacingToFaceUnitTimed SetUnitFlyHeightBJ SetUnitLifeBJ SetUnitLifePercentBJ SetUnitManaBJ
SetUnitManaPercentBJ SetUnitPositionLocFacingBJ SetUnitPositionLocFacingLocBJ SetUnitPropWindowBJ SetUnitRallyDestructable
SetUnitRallyPoint SetUnitRallyUnit SetUnitScalePercent SetUnitTimeScalePercent SetUnitTurnSpeedBJ
SetUnitUseFoodBJ SetUnitVertexColorBJ SetUserControlForceOff SetUserControlForceOn SetWaterBaseColorBJ
ShareEverythingWithTeam ShareEverythingWithTeamAI ShowCustomCampaignButton ShowDestructableBJ ShowImageBJ
ShowInterfaceForceOff ShowInterfaceForceOn ShowTextTagForceBJ ShowUbersplatBJ ShowUnitHide
ShowUnitShow SinBJ SmartCameraPanBJ StartSoundForPlayerBJ StartStockUpdates
StartTimerBJ StopCameraForPlayerBJ StopMusicBJ StopSoundBJ StoreBooleanBJ
StoreIntegerBJ StoreRealBJ StoreStringBJ StoreUnitBJ String2OrderIdBJ
String2UnitIdBJ StringIdentity SubStringBJ SuspendHeroXPBJ TanBJ
TeamInitPlayerSlots TerrainDeformationCraterBJ TerrainDeformationRandomBJ TerrainDeformationRippleBJ TerrainDeformationStopBJ
TerrainDeformationWaveBJ TextTagSize2Height TextTagSpeed2Velocity TimerDialogDisplayBJ TimerDialogDisplayForPlayerBJ
TimerDialogSetSpeedBJ TimerDialogSetTimeColorBJ TimerDialogSetTitleBJ TimerDialogSetTitleColorBJ TransmissionFromUnitTypeWithNameBJ
TransmissionFromUnitWithNameBJ TriggerActionUnitRescuedBJ TriggerExecuteBJ TriggerRegisterAnyUnitEventBJ TriggerRegisterBuildSubmenuEventBJ
TriggerRegisterDestDeathInRegionEvent TriggerRegisterDialogEventBJ TriggerRegisterDistanceBetweenUnits TriggerRegisterEnterRectSimple TriggerRegisterEnterRegionSimple
TriggerRegisterGameLoadedEventBJ TriggerRegisterGameSavedEventBJ TriggerRegisterGameStateEventTimeOfDay TriggerRegisterLeaveRectSimple TriggerRegisterLeaveRegionSimple
TriggerRegisterPlayerEventAllianceChanged TriggerRegisterPlayerEventDefeat TriggerRegisterPlayerEventEndCinematic TriggerRegisterPlayerEventLeave TriggerRegisterPlayerEventVictory
TriggerRegisterPlayerKeyEventBJ TriggerRegisterPlayerSelectionEventBJ TriggerRegisterPlayerUnitEventSimple TriggerRegisterShowSkillEventBJ TriggerRegisterTimerEventPeriodic
TriggerRegisterTimerEventSingle TriggerRegisterTimerExpireEventBJ TriggerRegisterUnitInRangeSimple TriggerRegisterUnitLifeEvent TriggerRegisterUnitManaEvent
TryInitCinematicBehaviorBJ TryInitRescuableTriggersBJ UnitAddAbilityBJ UnitAddIndicatorBJ UnitAddItemByIdSwapped
UnitAddItemSwapped UnitAddTypeBJ UnitApplyTimedLifeBJ UnitCanSleepBJ UnitCountBuffsExBJ
UnitDamagePointLoc UnitDamageTargetBJ UnitDropItem UnitDropItemPointBJ UnitDropItemPointLoc
UnitDropItemSlotBJ UnitDropItemTargetBJ UnitGenerateAlarms UnitHasBuffBJ UnitHasItemOfTypeBJ
UnitId2OrderIdBJ UnitId2StringBJ UnitInventoryCount UnitInventorySizeBJ UnitIsSleepingBJ
UnitItemInSlotBJ UnitMakeAbilityPermanentBJ UnitPauseTimedLifeBJ UnitRemoveAbilityBJ UnitRemoveBuffBJ
UnitRemoveBuffsBJ UnitRemoveBuffsExBJ UnitRemoveItemFromSlotSwapped UnitRemoveItemSwapped UnitRemoveTypeBJ
UnitSetCanSleepBJ UnitSetUsesAltIconBJ UnitShareVisionBJ UnitSuspendDecayBJ UnitUseItemDestructable
UnitUseItemPointLoc UnitWakeUpBJ UnlockGameSpeedBJ UpdateEachStockBuilding UpdateEachStockBuildingEnum
UpdateStockAvailability UseTimeOfDayBJ VolumeGroupResetBJ VolumeGroupResetImmediateBJ VolumeGroupSetVolumeBJ
VolumeGroupSetVolumeForPlayerBJ WaitForSoundBJ WaitTransmissionDuration WakePlayerUnits WakePlayerUnitsEnum
WaygateActivateBJ WaygateGetDestinationLocBJ WaygateIsActiveBJ WidgetDropItem
02-17-2009, 02:27 PM#12
Belphegor666
Doesn't the very next gen trigger editor indent/fold and mark all code proprely?
02-17-2009, 04:43 PM#13
Deaod
Copy the contents of the attachment into your WORDFILE.UEW (append), which can be found via:
Advanced->Configuration->Editor Display->Syntax Highlighting->Open
Save all changes, and then adjust the colors for each list.
Attached Files
File type: txtUE-Style-v1.TXT (57.0 KB)