| 02-10-2009, 12:49 PM | #1 |
Hey guys recently, an interesting idea is popping up in my mind from time to time, to create a relatively realistic looking human hand with vJass in WarCraft 3. This hand should be movable just like a normal hand (of course not with all the functions, but for example to stretch it and then grap something, an enemy e.g.). Now I am not the best at vJass coding, and I already tried to figure out how this might work, but I failed. My questions to you now are (since many of you are much more experience in coding) : 1. Do you think it is possible to do something like this? (I myself think so... comparing this to other stuff I already saw, it doesn't even seem so complex Oo) 2. How would you start? I tried to seperate the hand into many different sections (first joint of index finger, first joint of middle finger etc), but that didn't really work out for me because I had to think so much...lolz ^^ 3. How would you make the hand move? imho the really difficult part is the movement... creating a 3 dimensional hand shouldn't even be such a problem. Last time i tried, I seemed to have messed up something and I couldn't find the problem... I would appreciate if a discussion started out of this thread =) cuz this would be my future project, but I need to find a point to start off from... sooo thanks for every useful post :) greetings... |
| 02-10-2009, 01:48 PM | #2 |
what is the hand suppose to do? Will it be in a spell? Will it be a cursor ? We need more info. |
| 02-10-2009, 02:15 PM | #3 |
Last time I had this idea my conclusion was that it's not feasible. |
| 02-10-2009, 02:31 PM | #4 |
There are spells that use hands, I don't know how feasible this thing can be. |
| 02-10-2009, 04:01 PM | #5 |
I would basically use it in a cinematic sequence. But the possibility to use it in a spell is also given, but then there should really be a limit of how many "effect units" are used, I guess... My basic idea was, that the Flame Lord reaches out his hand in slow-motion (enemy is about 1000 units away or so), then there appears this "effect hand" that grows bigger and makes its way to the enemy to grab him and kinda shake him in the air to finally bash him against a wall or something... @Phoenix: would you give me an example map of such a spell? I have never seen a spell that uses a hand .... @anitarf: what exactly did you try? To create, or to move the hand? I guess you mean the latter... |
| 02-10-2009, 04:14 PM | #6 | |
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| 02-10-2009, 05:48 PM | #7 |
I think an animated and textured model would be your best bet... |
| 02-10-2009, 05:55 PM | #8 | |
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| 02-10-2009, 06:04 PM | #9 |
hm... well you would have to make a lot of calculations, if thats the hell what you mean that's right.... dammit... I thought I might create something unique, but if even you say it is too much....graarrr Why can't I make models...dammit |
| 02-10-2009, 06:09 PM | #10 | |
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You can always ask for help here: http://www.wc3campaigns.net/forumdisplay.php?f=178 |
| 02-10-2009, 06:15 PM | #11 |
hm yea that's right, but I don't think I'd be satisfied with the result I am a real perfectionist concerning things I have made up in my mind ![]() hm maybe I will try it once again to really get the hand I wish It only needs to grab the enemy maybe I make it xD |
| 02-10-2009, 06:38 PM | #12 | |
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Btw, give rep if people helped you =P |
| 02-10-2009, 10:23 PM | #13 | |
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| 02-11-2009, 07:18 AM | #14 |
If you ever want to attempt this, textmacroes are your friend. And I'm sure it is possible; it will just take a lot of trial and error to get the positions of units correct (X, Y, Z coordinates). Proof that it should be possible: Sandman, by Jesus4Lyf. |
| 02-11-2009, 10:45 AM | #15 |
i though of making a walking man once with vjass. Using MaDOS. But its really hard. Why did u think of something so crazy man. To make something move like a hand in coding is reeaaall hard. I tried to study inverse kinematic to create IK Chains and control. But its too much hassle. such things can be fixed easier with a model. But there is another off topic thing im gonna try make tho, its fluid dynamic (in 2d ofc, wc3 will crash in 3d) |
