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WE crashes due to trigger editor

03-14-2009, 02:44 AM#1
Archean
My world editor has been working flawlessly for years until recently when the editor crashes every time I try to do something with triggers.
I don't know what the cause of the problem is, but although I can add triggers to a map, if I try to rename the triggers in order to organize them, the editor will instantly crash. I am not sure if it has anything to do with it, but I am using a Macintosh, although this has never been an issue before. Additionally, I have not downloaded any warcraft 3 third party programs to enhance the editor in any way. The only changes that I have done with my version of wc3 was download the patches.
If anyone has any ideas as to why this happens, any solutions would be greatly appreciated.
Thank you
03-14-2009, 02:49 AM#2
Tide-Arc Ephemera
If you're using 10.5.x, welcome to the biggest pains in the butt. You have to press enter after renaming a trigger, clicking elsewhere while renaming a trigger causes crashes.

I only know of the renaming problem, but not the organize. Only if you have the highlighted-name-changing-box open will it crash. So double-click, type new name, press enter. DO NOT PUT ANYTHING BETWEEN THOSE STEPS.
03-14-2009, 03:14 AM#3
Fledermaus
http://www.wc3c.net/showthread.php?t=98583
03-14-2009, 03:42 AM#4
Vexorian
Quote:
Originally Posted by Tide-Arc Ephemera
If you're using 10.5.x, welcome to the biggest pains in the butt. You have to press enter after renaming a trigger, clicking elsewhere while renaming a trigger causes crashes.

I only know of the renaming problem, but not the organize. Only if you have the highlighted-name-changing-box open will it crash. So double-click, type new name, press enter. DO NOT PUT ANYTHING BETWEEN THOSE STEPS.
You guys would really get benefited from external file compilation it seems, I should try rushing a cross platform compiler that can at least do //! import . Is there a Jass parser tool (like PJass) for OS/X ?
03-14-2009, 09:24 AM#5
Tide-Arc Ephemera
There is a syntax checker. That's... sadly it.
03-14-2009, 11:51 PM#6
Archean
For god's sake! If only I had known how simple it was... haha
Thanks a lot. You have no idea how long I spent agonizing over the damn thing...
03-16-2009, 07:10 AM#7
Pyrogasm
Vex, you've apparently had plans to make a cross-platform external compiler for quite some time now.

You could get it to work in conjunction with MPQ2K (a command-line MPQ utility) to edit the war3map.j pretty easily, I think. We'd just need to save the map, then run the external compiler on the map file, but that's not too much hassle.