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Knockback System

03-16-2009, 01:53 PM#1
wraithseeker
Anybody has any clue or ideas to make another knockback system unique to itself , meaning that it doesn't look totally like rising_dusk knockback system.
03-16-2009, 02:18 PM#2
moyack
I'm working (well, actually it's done, I'm just making it user friendly) in one that not only does knockback but allows to move units in a smooth way.

Here's the link: http://www.wc3c.net/showthread.php?t=104942

I just need to add more documentation.
03-16-2009, 06:03 PM#3
akolyt0r
Quote:
Originally Posted by wraithseeker
Anybody has any clue or ideas to make another knockback system unique to itself , meaning that it doesn't look totally like rising_dusk knockback system.
i once made one myself ... and then stumbled over dusks system ... and noticed that they were 90% the same 0.o ...
03-16-2009, 07:55 PM#4
Anitarf
Quote:
Originally Posted by wraithseeker
Anybody has any clue or ideas to make another knockback system unique to itself , meaning that it doesn't look totally like rising_dusk knockback system.
That sounds like NIH talk to me.