| 03-16-2009, 01:53 PM | #1 |
Anybody has any clue or ideas to make another knockback system unique to itself , meaning that it doesn't look totally like rising_dusk knockback system. |
| 03-16-2009, 02:18 PM | #2 |
I'm working (well, actually it's done, I'm just making it user friendly) in one that not only does knockback but allows to move units in a smooth way. Here's the link: http://www.wc3c.net/showthread.php?t=104942 I just need to add more documentation. |
| 03-16-2009, 06:03 PM | #3 | |
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| 03-16-2009, 07:55 PM | #4 | |
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